Counter-Strike 2

Counter-Strike 2

Zenith
 このトピックはピン留めされているので、おそらく重要です
r.man MMV  [開発者] 2019年9月7日 3時43分
BUGS / PROBLEMS
We appreciate everything the community finds.
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1-15 / 23 のコメントを表示
I have some suggestions:
- add BOT support (generate Navigation Mesh via 'nav_generate' console command)
- add Deathmatch gamemode (add random spawns across the whole map) - a great way to get familiar with the map, even with BOTs
- add Wingman gamemode (only 1 bombsite, rest of the map is unreachable, 4 spawns/team near that one bombsite)
- add callouts
最近の変更はAttilaが行いました; 2019年9月7日 10時48分
WAve 2019年9月7日 15時39分 
Some more suggestions:

- Clip the doors with glass panes in the centre. Players can get caught in them.
- Create a ".kv" file to set your chosen player models. Even if you want the Phoenix Vs ST6, you'll want to do this, so that all variants of each model can be used.
- Name the nav-mesh nodes, so that call-outs will appear above the radar.
HEEEEE
Jer 2019年9月8日 7時11分 
Small problem, weapons can be stuck in a spot about everywhere, no bomb stuck spots though.
r.man MMV  [開発者] 2019年9月8日 11時21分 
TY guys, we are going to address your findings in the next update.
CreRy 2019年9月9日 10時52分 
There is a boost spot on b site to the right of door that leads to mid where you can boost on top of a clip.
CreRy 2019年9月9日 10時55分 
And i would rework the clips on top of the crates on b (the ones that are directly in front of you when you walk out of the warehouse) in order to make it feel more natural (it looks like you should be able to get on top of the crates, but you cant due to the clipping).
KODIAK  [開発者] 2019年9月17日 2時48分 
ヮCreRy の投稿を引用:
And i would rework the clips on top of the crates on b (the ones that are directly in front of you when you walk out of the warehouse) in order to make it feel more natural (it looks like you should be able to get on top of the crates, but you cant due to the clipping).

can you please clarify where this is exactly?
6f7665 2019年10月26日 2時18分 
just a tiny suggestion but when going from T-spawn toward mid there is an orange power thing (box) you can jump up on, it's just a tiny bit too high, I can't jump up on it but bots can :/ I tried several times to crouch jump but it just aint happening. Maybe lowering it a bit?

Anyway, super cool map, great work
KODIAK  [開発者] 2019年10月26日 16時14分 
-oVe- の投稿を引用:
just a tiny suggestion but when going from T-spawn toward mid there is an orange power thing (box) you can jump up on, it's just a tiny bit too high, I can't jump up on it but bots can :/ I tried several times to crouch jump but it just aint happening. Maybe lowering it a bit?

Anyway, super cool map, great work

try hugging the right wall and there is a small heap of snow that will help a lot
Metak 2019年11月7日 7時10分 
Я поиграл на ней норм карта
z1roch 2019年11月22日 9時36分 
KH hertz の投稿を引用:
HEEEEE
tttttttt
Jenots 2019年12月1日 11時01分 
ii thing evreything is ok 0/
TaniksB 2019年12月19日 15時52分 
Few suggestions:
1. Visibility is an issue on some spots, I would recommend switching T to Professionals(regardless of the map's setting).
2. Controlling A is hilariously easy for CTs. Heaven can't really be smoked before entering the site, Data Storage/Library allows for far too quick rotations (a boost in there allows for vision towards Tower)
3. B Rushes are pretty much impossible, Footseps on Brigde can be heard from library). Computer Room can be reached using a Strafejump before the T's can peak mid. It's also impossible to enter The Site through gate without making noise, rendering the entrance useless in many situations.
To sum up 2. and 3., CT Control is far too easy and most choke points favor the CTs.
Balder 2020年3月10日 10時11分 
can't play the map for some reason, i only get a can't find a dedicated host message what ever mode i try the map on
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