Counter-Strike 2

Counter-Strike 2

Zenith
 이 토론은 고정되었습니다. 중요해서 그렇겠죠?
r.man MMV  [개발자] 2019년 9월 7일 오전 3시 43분
BUGS / PROBLEMS
We appreciate everything the community finds.
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Attila 2019년 9월 7일 오전 10시 47분 
I have some suggestions:
- add BOT support (generate Navigation Mesh via 'nav_generate' console command)
- add Deathmatch gamemode (add random spawns across the whole map) - a great way to get familiar with the map, even with BOTs
- add Wingman gamemode (only 1 bombsite, rest of the map is unreachable, 4 spawns/team near that one bombsite)
- add callouts
Attila 님이 마지막으로 수정; 2019년 9월 7일 오전 10시 48분
WAve 2019년 9월 7일 오후 3시 39분 
Some more suggestions:

- Clip the doors with glass panes in the centre. Players can get caught in them.
- Create a ".kv" file to set your chosen player models. Even if you want the Phoenix Vs ST6, you'll want to do this, so that all variants of each model can be used.
- Name the nav-mesh nodes, so that call-outs will appear above the radar.
KH hertz 2019년 9월 8일 오전 6시 51분 
HEEEEE
Jer 2019년 9월 8일 오전 7시 11분 
Small problem, weapons can be stuck in a spot about everywhere, no bomb stuck spots though.
r.man MMV  [개발자] 2019년 9월 8일 오전 11시 21분 
TY guys, we are going to address your findings in the next update.
CreRy 2019년 9월 9일 오전 10시 52분 
There is a boost spot on b site to the right of door that leads to mid where you can boost on top of a clip.
CreRy 2019년 9월 9일 오전 10시 55분 
And i would rework the clips on top of the crates on b (the ones that are directly in front of you when you walk out of the warehouse) in order to make it feel more natural (it looks like you should be able to get on top of the crates, but you cant due to the clipping).
KODIAK  [개발자] 2019년 9월 17일 오전 2시 48분 
ヮCreRy 님이 먼저 게시:
And i would rework the clips on top of the crates on b (the ones that are directly in front of you when you walk out of the warehouse) in order to make it feel more natural (it looks like you should be able to get on top of the crates, but you cant due to the clipping).

can you please clarify where this is exactly?
6f7665 2019년 10월 26일 오전 2시 18분 
just a tiny suggestion but when going from T-spawn toward mid there is an orange power thing (box) you can jump up on, it's just a tiny bit too high, I can't jump up on it but bots can :/ I tried several times to crouch jump but it just aint happening. Maybe lowering it a bit?

Anyway, super cool map, great work
KODIAK  [개발자] 2019년 10월 26일 오후 4시 14분 
-oVe- 님이 먼저 게시:
just a tiny suggestion but when going from T-spawn toward mid there is an orange power thing (box) you can jump up on, it's just a tiny bit too high, I can't jump up on it but bots can :/ I tried several times to crouch jump but it just aint happening. Maybe lowering it a bit?

Anyway, super cool map, great work

try hugging the right wall and there is a small heap of snow that will help a lot
Metak 2019년 11월 7일 오전 7시 10분 
Я поиграл на ней норм карта
z1roch 2019년 11월 22일 오전 9시 36분 
KH hertz 님이 먼저 게시:
HEEEEE
tttttttt
Jenots 2019년 12월 1일 오전 11시 01분 
ii thing evreything is ok 0/
TaniksB 2019년 12월 19일 오후 3시 52분 
Few suggestions:
1. Visibility is an issue on some spots, I would recommend switching T to Professionals(regardless of the map's setting).
2. Controlling A is hilariously easy for CTs. Heaven can't really be smoked before entering the site, Data Storage/Library allows for far too quick rotations (a boost in there allows for vision towards Tower)
3. B Rushes are pretty much impossible, Footseps on Brigde can be heard from library). Computer Room can be reached using a Strafejump before the T's can peak mid. It's also impossible to enter The Site through gate without making noise, rendering the entrance useless in many situations.
To sum up 2. and 3., CT Control is far too easy and most choke points favor the CTs.
Balder 2020년 3월 10일 오전 10시 11분 
can't play the map for some reason, i only get a can't find a dedicated host message what ever mode i try the map on
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