Kenshi
Tents
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oi__io  [開発者] 2019年9月15日 1時43分
[SUGGESTIONS] For Improvement And Future Expansion
When I made this mod, my intention was to make it as small, lightweight and simple as possible. No fluff, only the necessities. However there's always room for improvement and possible expansion.

Like mentioned in the mod description, if there's enough support among the community for this mod I'll consider making expansion in the future. As of right now I only have vague ideas on what the expansion will be.

Rough Ideas So Far
Here's my vague ideas for expansion from the top of my head:
- Open air tent structure with buildable space underneath (like vanilla tents)
- Semi open small tent structure that you can sit/sleep under
- Large tents with interior trigger and buildable space inside (kinda hard to make but we'll see)


Ideas Currently Being Explored
Here's some of the ideas that I'm currently testing to see if it's workable:
- Medical tents (thanks Woullak for the idea), upgradable from medium/large survival tents.
- Animal tents for smol and medium sized animal. Can only fit one per tent tho.
- Generic storage tents for makeshift storage on the go.

I'll update this post when/if I have more ideas.
最近の変更はoi__ioが行いました; 2019年9月23日 1時11分
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oi__io  [開発者] 2019年9月15日 1時44分 
If you have any suggestion on how to improve this mod and/or ideas for future expansion that fits the format of this mod, please share it below. This mod is about tents so keep it topical. I make no promises but if I like it and able to make it with my limited set of skill, I'll put it into consideration.
a medical tent could be good, with a medical kit in addition to build it. (healing good X10 ^^)
oi__io  [開発者] 2019年9月16日 5時29分 
That actually sparks an idea. What if we can upgrade the survival tents?
With basic first aid kit = level 2 survival tent with +1 heal rate,
standard kit = level 3 with +2 heal rate,
advance kit = level 4 with with +3 heal rate.

So fully upgraded survival tent will give x10 heal rate (which is even better than normal bed). Is that balanced? Will people want to have something like that given that they will not get the materials back when they dismantle the tents?

Or keep the existing tents as it is but make a new medical tent that starts up with x4 but upgradable to x10 that people can build in their own town? Balancing could still be an issue.
I think that the tents should have a healing rate at X5 (they protect from the wind, the sun, the rain, it's more comfortable than a sleeping bag) and that only the tent Large should be able to become a medical tent (with two more advance kit for not abusing the healing X10)
It's just my opinion, but I think the best thing is to do... like you love it! ^^
oi__io  [開発者] 2019年9月16日 6時33分 
Ah, I completely miss that part. Currently small tent gives the same amount of heal rate as camp bed which makes it kinda useless since you could get same result with less effort if you just build a camp bed instead.

Good catch Woullak! I will change the heal rate in the next update to make it worthwhile.

About the medical tent, making it as an upgradable option for large tent makes sense. That means if you already have large tent, you can upgrade it to make it better. If not, you could build it from scratch if you want to have it in your base to massive heal your army for example.

Do you think current size of 5 per large medical tent is enough or do you think I should add another even bigger size (let's say for 10 person?) for people who want to do massive heal after a large battle? Is it necessary or is it too much?
I think the same tent is fine, maybe with a whiter color or with a red cross ...
(sorry for my English, I use two software to write, one to correct and one to translate and the two do not work well together ^^)
oi__io  [開発者] 2019年9月16日 6時59分 
Got it. I like this idea and I'll start looking for inspiration on how to distinguish it from regular tents. Maybe have a hanging lantern outside if it is possible. We'll see.

Don't worry about your English. It's fine. I wish I could speak French. It sounds so cool. :D
it is a very beautiful language to speak, but a horror to write! ^^
Thank you for your patience ;)
This is an absolutely amazing mod, I've wanted something like this for quite a while. I'll definitely be featuring it in a future Kenshi series on my channel for sure!!!

One thing I'd really love to see is even larger military camp style tents for 10-man and 20-man.

Well done man, keep up the amazing work!
oi__io  [開発者] 2019年9月18日 12時53分 
I thought about making larger tent for 10-15 person but I don't know if it's going to be balanced. Perhaps 5 person max per tent is the sweet spot otherwise it might be too OP when you can massive heal entire squad with just one click. The idea is it should be balanced towards vanilla squad limit.

I want it to be convenient but not making everything too easy. I'm already having second thought about whether current tent kit system is balanced or not especially when you can craft the kit anywhere in the world map without cost (other than time).

If anyone got any ideas on how to fine tune it I'm all ears :D
I'd be fine with a larger tent that didn't give a healing bonus, just for the convenience of not having to micro manage sleeping bags. I haven't had a chance to explore the healing rates included yet to see what I think of the balance. I'll play around with it in the next few days and let you know how it feels balance wise.
oi__io  [開発者] 2019年9月20日 22時24分 
Vamorix の投稿を引用:
I noticed that when I deconstructed the 3x tent I only got 2 tent kits back. Is this intentional? Although in real life I have on occasion lost a part of my tent due to damage or me just forgetting it in the woods, this is a very rare occurrence. It would be very nice if 100% of the materials were returned when dismantling the tent.

If that's not possible then I think another nice solution would be to make separate kits for the different size tents, and a 3x tent would take a medium tent kit and would give back 1 every time.

Initially the tents require sleeping bags to build and the large tents require sleeping bags and building material. Losing sleeping bag when dismantling tents is a huge problem because they're expensive and kinda hard to get in large quantity so I replaced it with tent kits.

The tent kits are put together from scraps found around the area. That's why it cost nothing but it takes time to put together. I think it's lore friendly that you will not get all the materials back when you dismantle the tents because it's made of reclaimed junk of questionable quality.

Currently as long as you have at least 1 building material with you, you can put together a kit maker and build as many tents as you want as long as you're willing to spend time to scavenge for scraps to put together the tent kits. The kits are small, lightweight and they stacks so it's not a burden if you make extra to carry with you. Or maybe I should make the kits large, heavy and cumbersome to carry to force people to always put together new one on the spot? ;p

I thought about making separate kits for different size tents but it's unnecessary. The tents are all made of the same material (some tarp and sticks), only the bigger ones requires more of everything. Having separate kits for different size tents will just make things bloated and bothersome to manage especially if I make more variant in the future.
oi__io  [開発者] 2019年9月21日 0時50分 
My respond to Vamorix's feedback:
Efficiency is what determine the heal rate. Even tho the large tent says it gives 2000% efficiency, the actual value is 2000% divided by 5 so it's actually just 400% (or x4) which is the same as vanilla camp bed. For medium tent it's 1200% divided by 3 so it's also 400%. You found out about this later in the video but I'll just write this down for future reference.

I thought about adding the tent kits to vendors. But if I do that, I'll have to assign proper value to it. I really don't want to assign values to some reclaimed tarp (it looks like tarp but is it?) and sticks foraged from the ground. That's why it's so cheap and not sold anywhere because it's a DIY kit you put together from random junk you found in the wasteland. It doesn't cost anything other than time and effort to make and it's worthless to anyone else because they have no use for it.

I like your idea of large mobile infantry tents for 10-15 person and the materials to build it will be heavy and cumbersome to lug around. It'll need a new custom building material, perhaps make the structure/material researchable at higher tech level? Technically I can make it work just like current survival tents but it will be janky as heck. You've seen inside the tent and you know what's going on. Can you imagine a tent about twice the size of the large survival tent and when you have it fully occupied, you have 10-15 names on top of each other in the middle? There's no other way to make it work as conveniently as it is right now without being as janky. I don't mind jank but I don't know how well other people will respond to it. LOL

I'm currently working on adding medical tents. It's going to give x8 heal rate which is the same as a vanilla bed and upgradable from medium and large survival tents. Right now it requires medical supplies which is common trade item available everywhere in the vanilla game. It's a bit different from survival tents because it's meant to be a semi-permanent structure so if you dismantle it, you'll have to go out and buy more medical supplies. I'm currently testing this idea to see if it's something workable.

p/s: Told you not to peek. It's horrifying isn't it? What has been seen cannot be unseen. Maybe I'll add something extra for those who are brave enough to peek in future update. ;)
I'll be playing around a bit more with the mod today, paying specific attention to the DIY kit that I didn't get a chance to use when first checking the mod out.
oi__io  [開発者] 2019年9月21日 13時56分 
I have a feeling that you might not like it. With default settings it took 30 in game minutes to craft one tent kit. So if you want to build a large tent you'll have to spend 2 and a half hours putting the kit together. I think it's balance enough for a building material you create out of thin air but feel free to tweak it to whatever works for you.
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