A Hat in Time

A Hat in Time

Farewell
Ascendance 30/abr./2020 às 19:36
Memory leak?
Me and a friend were playing this level and having quite a bit of fun but pretty quickly in the B side section of the level we both noticed are framerates slowly going down all the way to 15 and memory usage very slightly going up so we both think there's probably a memory leak with this map
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Exibindo comentários 13 de 3
Chernobyl 6/mai./2020 às 23:45 
I had the exact same thing happen. Would love a patch for this because hoo baby, I need to spend a lot of time grinding that final section.
NanoPi 25/jun./2020 às 23:17 
the longer the map is running, the CPU gets more and more work to do on a single thread every frame or tick and the GPU usage is going down.

I got my framerate back by dying or using the restartlevel command.

it can be done at any checkpoint, but you'll lose the music change if you use the command at a checkpoint beyond the end of Side B and fall recovery beyond the end of Side A.
Última edição por NanoPi; 7/jul./2020 às 3:34
Bonicle  [desenvolvedor(a)] 27/jul./2020 às 9:19 
Escrito originalmente por NanoPi:
the longer the map is running, the CPU gets more and more work to do on a single thread every frame or tick and the GPU usage is going down.

I got my framerate back by dying or using the restartlevel command.

it can be done at any checkpoint, but you'll lose the music change if you use the command at a checkpoint beyond the end of Side B and fall recovery beyond the end of Side A.

yep, this is the best possible fix currently. I know this issue and have tried to fix it many times but couldnt :/
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