Rivals of Aether

Rivals of Aether

E-102 Gamma
 This topic has been pinned, so it's probably important
Kobazco  [developer] 22 Sep, 2019 @ 4:18pm
Bug Report
Submit your bugs for the robot.
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Showing 1-9 of 9 comments
pommyking 23 Sep, 2019 @ 3:10pm 
I think Side B is busted. It won't do jack in the air, but use it on the ground and Gamma decides he hates moving and mindlessly fires in one direction. Only way to stop it is to jump.(also maybe have jab come out faster, it's like a fake strong attack).
Kobazco  [developer] 23 Sep, 2019 @ 3:13pm 
Thats how its meant to work. Side b does not work in the air as that is how I programmed and intended it to be. Side b is a continuous firing move that you can cancel with dodge jump or another attack.
Bapphic 25 Sep, 2019 @ 7:56pm 
Nuetral B's projectiles are a little janky. I've seen them just glide across platforms, then immediately go back to bouncing as normal, and apparently dair's projectiles just eats them.
6000j 10 Oct, 2019 @ 11:37pm 
up strong has a couple random pixels of hurtbox a chunk to the side
6000j 10 Oct, 2019 @ 11:51pm 
Also, fair window 1 has extra duration on whiff despite not having a hitbox attached to it which means that the move has 5 frames extra startup
Rykyuby 13 Dec, 2019 @ 5:09pm 
the characters auto recovery system isnt exactly useful first of all its too slow which is not really a bug it needs an increase on how much it heals or increase the speed of it but there is a bug is if you are at 0% and use this move it makes your percentage go up to 1% and you cant fully recover to 0%
Kobazco  [developer] 14 Dec, 2019 @ 2:33am 
Thanks, I've been thinking about buffing the heal for a while. Expect some changes based on a ton of feedback from the Rivals Workshop tournament scene inorder to make Gamma Tournament usable.
fespadea 20 Apr, 2020 @ 9:20pm 
The falling animation doesn't work after a single jump. Also, I'm not sure if this is intentional, but the falling speed while hurt is just as slow as while gliding.
fespadea 21 Apr, 2020 @ 9:09am 
I also forgot to mention that the dstrong sprites are slightly offset.
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Showing 1-9 of 9 comments
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