Rivals of Aether

Rivals of Aether

E-102 Gamma
 This topic has been pinned, so it's probably important
Kobazco  [developer] 22 Sep, 2019 @ 4:20pm
Balance Ideas
Gamma must always be OP
Last edited by Kobazco; 22 Sep, 2019 @ 5:10pm
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Showing 1-5 of 5 comments
Thrak_Gorshun 23 Sep, 2019 @ 11:34am 
I think the old side B was a better tool than the newly give one and jab is kinda doodoo like F tilt is a better option lol but the character is looking great and is mad fun
Kobazco  [developer] 23 Sep, 2019 @ 12:04pm 
OId side b was likely a better tool but it was just ftilt with a projectile as an animation. Jab is in an odd spot yeah
6000j 11 Oct, 2019 @ 6:50pm 
Is there a specific reason his jumpsquat is 3 frames slower than all of the base characters? I can understand it on the USpecial, but not on the base jump itself
GiGi The Catjoy 21 Mar, 2020 @ 7:27pm 
As far as I'm concerned, I (mostly) like how Gamma is now. However, I do really wish he didn't change direction when double-jumping, as that's the main thing keeping me from enjoying the character. It's much harder to edgeguard with him, let alone the fact that his bair is excruciatingly slow as is. And his jumpsquat should be as fast as everyone else's.

Other than that, I have no more comments. He is overall lacking in several areas that I think should be improved upon, primarily with the things mentioned above. If anything else comes to mind, I'll state them here. Gud job!
Last edited by GiGi The Catjoy; 18 Apr, 2020 @ 9:37am
RotGut 13 Jun, 2020 @ 8:15pm 
I absolutely love this character and a huge fan of it. One primary issue I find is that a lot of his aerials have weird ending lag and start up.

My examples would be Up Air and Back Air.

Up Air is a little awkward to use as it drags up and only does both hits if it lands on the target. The move is fine but kinda awkward to use. Unsure how it would be if the animation was sped up a bit so it looks natural when you use it with a short up but otherwise solid move

Back Air you take crazy start up and terrible ending lag then take both of these problems and add an abysmal amount of landing lag as well. Sure Back Air can kill at 70 but is it worth it when he dies at stage level offstage for using it? On stage it has an abysmal amount of ending lag that it becomes unusable unless it is used on short hop but then it has a crazy amount of start up that it becomes parryable (I related this move to Etalus Forward Air and that move has armor on it and it still doesn't have that much ending lag)

Up Special I personally believe shouldn't be a mash to rise but a hold up or down. Don't make the rise and fall fast but make it way more controllable with just pressing up or down instead of mashing.

Forward Tilt I don't see why this move exists, it is just worse dash attack and I think the character would benefit more with a different variant of that.



I find that a big thing with this character is kill potential but it sacrifices the feeling of a standard character to be this way. I feel that with Back Air and Forward Tilt they could use some reworking especially considering that this character doesn't struggle to kill so it would be fine to give it more utility. If Forward Tilt was kept I would suggest changing jab as it is super flawed as well but not every move can be great obviously.

Bugs: If you are hovering down into the blastzone it doesn't give you the angel platform.

Note: Amazing character otherwise
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