RimWorld

RimWorld

Character Editor
Possible bug - I get this error upon startup of the game
I sometimes get this error upon startup:
I'm confused...

LWM said i should go here and talk to you guys, as it apparently is a problem with your mod, not LWM's mod? What do i know...

ErRoR původně napsal:
Could not load reference to Verse.ThingDef named Zombrella
Verse.Log:Error(String, Boolean)
Verse.ScribeExtractor:DefFromNode(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticGenericMethod(Type, Type, String, Object[])
Verse.ScribeExtractor:DefFromNodeUnsafe(XmlNode)
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(HashSet`1&, Boolean, String, LookMode)
Verse.Scribe_Collections:Look(HashSet`1&, String, LookMode)
Verse.ThingFilter:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Deep:Look(ThingFilter&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(ThingFilter&, String, Object[])
LWM.DeepStorage.DefChangeTracker:ExposeSettingDeep(String, String, ThingFilter&)
LWM.DeepStorage.Dialog_DS_Settings:ExposeDSUSettings(IEnumerable`1)
LWM.DeepStorage.Settings:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Deep:Look(Settings&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Settings&, String, Object[])
Verse.LoadedModManager:ReadModSettings(String, String)
LWM.DeepStorage.Settings:DefsLoaded()
LWM.DeepStorage.LWM_Hug:DefsLoaded()
HugsLib.HugsLibController:OnDefsLoaded()
HugsLib.HugsLibController:LoadReloadInitialize()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
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Zobrazuje se 17 z 7 komentářů
Another bug i get that keeps increasing EVERY TICK when ever i click the "Character" Menu button.

ErRoR původně napsal:
Exception filling window for CharacterEditor.MainTabWindow_CharacterEditor: System.NullReferenceException: Object reference not set to an instance of an object
at CharacterEditor.EditorUI.PreselectPawn () [0x001d3] in <cec4aa11ed5041d19a6ec4826a12b44a>:0
at CharacterEditor.Editor.TryStartEditor (Verse.Pawn p, CharacterEditor.CharacterEditorCascet ceCascet, CharacterEditor.CharacterEditorGrave ceGrave) [0x00053] in <cec4aa11ed5041d19a6ec4826a12b44a>:0
at CharacterEditor.MainTabWindow_CharacterEditor.DoWindowContents (UnityEngine.Rect inRect) [0x00001] in <cec4aa11ed5041d19a6ec4826a12b44a>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x00165] in <7b345446a85d4ed599f9c604ae61854b>:0
Verse.Log:Error(String, Boolean)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
VOID  [vývojář] 14. srp. 2020 v 12.14 
seems that the LWM mod interfere with 'ContaintedThing' member, which is of course used in cascets like Zombrella. thats why you get those errors.
in other words when you use LWM you can't use the cascet from character editor. i will make some exception handling for this case, so you won't see the errors.
VOID  [vývojář] 14. srp. 2020 v 12.24 
tried LWM with v1.2 and actually i don't see any of the errors you posted, but i will add some handling anyway, just in case some other mods cause that.
Naposledy upravil VOID; 14. srp. 2020 v 12.24
Awesome!
YEah, it's a VERY weird error...
VOID  [vývojář] 14. srp. 2020 v 12.35 
are you probably using a mod that removes cascets from game?
VOID  [vývojář] 14. srp. 2020 v 12.46 
made an update for v1.2. try it out, if that helps.
No, no casket removal here
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Zobrazuje se 17 z 7 komentářů
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