RimWorld
Character Editor
Copper Boltwire 2020 年 8 月 14 日 上午 10:53
Possible bug - I get this error upon startup of the game
I sometimes get this error upon startup:
I'm confused...

LWM said i should go here and talk to you guys, as it apparently is a problem with your mod, not LWM's mod? What do i know...

引用自 ErRoR
Could not load reference to Verse.ThingDef named Zombrella
Verse.Log:Error(String, Boolean)
Verse.ScribeExtractor:DefFromNode(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticGenericMethod(Type, Type, String, Object[])
Verse.ScribeExtractor:DefFromNodeUnsafe(XmlNode)
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(HashSet`1&, Boolean, String, LookMode)
Verse.Scribe_Collections:Look(HashSet`1&, String, LookMode)
Verse.ThingFilter:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Deep:Look(ThingFilter&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(ThingFilter&, String, Object[])
LWM.DeepStorage.DefChangeTracker:ExposeSettingDeep(String, String, ThingFilter&)
LWM.DeepStorage.Dialog_DS_Settings:ExposeDSUSettings(IEnumerable`1)
LWM.DeepStorage.Settings:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Deep:Look(Settings&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Settings&, String, Object[])
Verse.LoadedModManager:ReadModSettings(String, String)
LWM.DeepStorage.Settings:DefsLoaded()
LWM.DeepStorage.LWM_Hug:DefsLoaded()
HugsLib.HugsLibController:OnDefsLoaded()
HugsLib.HugsLibController:LoadReloadInitialize()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
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目前顯示第 1-7 則留言,共 7
Copper Boltwire 2020 年 8 月 14 日 上午 11:34 
Another bug i get that keeps increasing EVERY TICK when ever i click the "Character" Menu button.

引用自 ErRoR
Exception filling window for CharacterEditor.MainTabWindow_CharacterEditor: System.NullReferenceException: Object reference not set to an instance of an object
at CharacterEditor.EditorUI.PreselectPawn () [0x001d3] in <cec4aa11ed5041d19a6ec4826a12b44a>:0
at CharacterEditor.Editor.TryStartEditor (Verse.Pawn p, CharacterEditor.CharacterEditorCascet ceCascet, CharacterEditor.CharacterEditorGrave ceGrave) [0x00053] in <cec4aa11ed5041d19a6ec4826a12b44a>:0
at CharacterEditor.MainTabWindow_CharacterEditor.DoWindowContents (UnityEngine.Rect inRect) [0x00001] in <cec4aa11ed5041d19a6ec4826a12b44a>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x00165] in <7b345446a85d4ed599f9c604ae61854b>:0
Verse.Log:Error(String, Boolean)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
VOID  [開發人員] 2020 年 8 月 14 日 下午 12:14 
seems that the LWM mod interfere with 'ContaintedThing' member, which is of course used in cascets like Zombrella. thats why you get those errors.
in other words when you use LWM you can't use the cascet from character editor. i will make some exception handling for this case, so you won't see the errors.
VOID  [開發人員] 2020 年 8 月 14 日 下午 12:24 
tried LWM with v1.2 and actually i don't see any of the errors you posted, but i will add some handling anyway, just in case some other mods cause that.
最後修改者:VOID; 2020 年 8 月 14 日 下午 12:24
Copper Boltwire 2020 年 8 月 14 日 下午 12:29 
Awesome!
YEah, it's a VERY weird error...
VOID  [開發人員] 2020 年 8 月 14 日 下午 12:35 
are you probably using a mod that removes cascets from game?
VOID  [開發人員] 2020 年 8 月 14 日 下午 12:46 
made an update for v1.2. try it out, if that helps.
Copper Boltwire 2020 年 8 月 14 日 下午 12:56 
No, no casket removal here
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