RimWorld

RimWorld

Character Editor
Copper Boltwire 14. aug. 2020 kl. 10.53
Possible bug - I get this error upon startup of the game
I sometimes get this error upon startup:
I'm confused...

LWM said i should go here and talk to you guys, as it apparently is a problem with your mod, not LWM's mod? What do i know...

Opprinnelig skrevet av ErRoR:
Could not load reference to Verse.ThingDef named Zombrella
Verse.Log:Error(String, Boolean)
Verse.ScribeExtractor:DefFromNode(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticGenericMethod(Type, Type, String, Object[])
Verse.ScribeExtractor:DefFromNodeUnsafe(XmlNode)
Verse.Scribe_Collections:Look(List`1&, Boolean, String, LookMode, Object[])
Verse.Scribe_Collections:Look(HashSet`1&, Boolean, String, LookMode)
Verse.Scribe_Collections:Look(HashSet`1&, String, LookMode)
Verse.ThingFilter:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Deep:Look(ThingFilter&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(ThingFilter&, String, Object[])
LWM.DeepStorage.DefChangeTracker:ExposeSettingDeep(String, String, ThingFilter&)
LWM.DeepStorage.Dialog_DS_Settings:ExposeDSUSettings(IEnumerable`1)
LWM.DeepStorage.Settings:ExposeData()
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Deep:Look(Settings&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Settings&, String, Object[])
Verse.LoadedModManager:ReadModSettings(String, String)
LWM.DeepStorage.Settings:DefsLoaded()
LWM.DeepStorage.LWM_Hug:DefsLoaded()
HugsLib.HugsLibController:OnDefsLoaded()
HugsLib.HugsLibController:LoadReloadInitialize()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
< >
Viser 17 av 7 kommentarer
Copper Boltwire 14. aug. 2020 kl. 11.34 
Another bug i get that keeps increasing EVERY TICK when ever i click the "Character" Menu button.

Opprinnelig skrevet av ErRoR:
Exception filling window for CharacterEditor.MainTabWindow_CharacterEditor: System.NullReferenceException: Object reference not set to an instance of an object
at CharacterEditor.EditorUI.PreselectPawn () [0x001d3] in <cec4aa11ed5041d19a6ec4826a12b44a>:0
at CharacterEditor.Editor.TryStartEditor (Verse.Pawn p, CharacterEditor.CharacterEditorCascet ceCascet, CharacterEditor.CharacterEditorGrave ceGrave) [0x00053] in <cec4aa11ed5041d19a6ec4826a12b44a>:0
at CharacterEditor.MainTabWindow_CharacterEditor.DoWindowContents (UnityEngine.Rect inRect) [0x00001] in <cec4aa11ed5041d19a6ec4826a12b44a>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x00165] in <7b345446a85d4ed599f9c604ae61854b>:0
Verse.Log:Error(String, Boolean)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
VOID  [utvikler] 14. aug. 2020 kl. 12.14 
seems that the LWM mod interfere with 'ContaintedThing' member, which is of course used in cascets like Zombrella. thats why you get those errors.
in other words when you use LWM you can't use the cascet from character editor. i will make some exception handling for this case, so you won't see the errors.
VOID  [utvikler] 14. aug. 2020 kl. 12.24 
tried LWM with v1.2 and actually i don't see any of the errors you posted, but i will add some handling anyway, just in case some other mods cause that.
Sist redigert av VOID; 14. aug. 2020 kl. 12.24
Copper Boltwire 14. aug. 2020 kl. 12.29 
Awesome!
YEah, it's a VERY weird error...
VOID  [utvikler] 14. aug. 2020 kl. 12.35 
are you probably using a mod that removes cascets from game?
VOID  [utvikler] 14. aug. 2020 kl. 12.46 
made an update for v1.2. try it out, if that helps.
Copper Boltwire 14. aug. 2020 kl. 12.56 
No, no casket removal here
< >
Viser 17 av 7 kommentarer
Per side: 1530 50