Garry's Mod

Garry's Mod

[VJ] Lethal Necrotics Reanimated: Half-Life 2
 This topic has been pinned, so it's probably important
Darkborn  [developer] 8 Feb, 2020 @ 2:50pm
☣Bugs/Errors☣
Report any bugs or issues related to this addon or expansions
Any reports not related to this addon will be ignored.

Provide any details when possible such as how to replicate the bug, what causes it, etc. Otherwise I can't help if the bug isn't being elaborated.

This applies to all LNR-related addons I've made, including Lethal Nightmares Reanimated.

Issues/Bugs aware of:
  • Screen overlay doesn't appear when controlling infected self upon turning in Multiplayer.
Last edited by Darkborn; 23 Jun @ 10:03am
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Showing 1-15 of 434 comments
Hey, came across a peculiar bug when playing with this addon yesterday. When an infected kills and converts an NPC, and another NPC kills that converted NPC, they will continue to shoot at the converted zombie long after it actually dies, with their bullets hitting some sort of invisible hitbox (evident by blood spurting out of thin air). Nothing comes up in the console during this bug.

I've only tested this with combine and metropolice NPCs and base infected, and I do use iNPC and a model replacement for the combine and metropolice, though I don't know if either of those things matter. I didn't have this bug previously using the same set of addons that I do now, and looking through your changelog, I wonder if it has something to do with the increased death time of the base infected you implemented yesterday. Just a guess, though.
Last edited by mortis; 8 Feb, 2020 @ 6:15pm
Darkborn  [developer] 8 Feb, 2020 @ 6:15pm 
Originally posted by mortis:
Hey, came across a peculiar bug when playing with this addon yesterday. When an infected kills and converts an NPC, and another NPC kills that converted NPC, they will continue to shoot at the converted zombie long after it actually dies, with their bullets hitting some sort of invisible hitbox (evident by blood spurting out of thin air). Nothing comes up in the console during this bug.

I've only tested this with combine NPCs and base infected, and I do use iNPC and a model replacement for the combine, though I don't know if either of those things matter. I didn't have this bug previously using the same set of addons that I do now, and looking through your changelog, I wonder if it has something to do with the increased death time of the base infected you implemented yesterday. Just a guess, though.
That's an issue with the default NPCs, except VJ SNPCs etc. So Nothing I can really do to fix.
Got it, thanks for the quick reply.
Darkborn  [developer] 8 Feb, 2020 @ 6:51pm 
Originally posted by mortis:
Got it, thanks for the quick reply.
You're welcome.
grub no. III 21 Feb, 2020 @ 12:59am 
Having a bug where sometimes when an infected person is turned and killed, their model is still there and walks around. It isn't even a full npc as it can't take damage. i have to remove it manuelly. Plz help.
Laces_out99 29 Feb, 2020 @ 7:30pm 
i've encountered a bug where if you if you blow a female walkers head off the body doesn't collapse and in some case continues to move
xx_yabujin_xx 1 Mar, 2020 @ 7:22am 
Zombies just stand there with their default stand model they dont move or anything.
Dr. peter griffen 22 Mar, 2020 @ 7:58am 
i cant get the new snpcs you added :[
no barrels no peach zombie NO LIMBLESS ZOMBIES OH MY WHAT A cruel world :(
Dr. peter griffen 22 Mar, 2020 @ 12:58pm 
how fix i unsubed and subed but dident work any help
Alright found a bug.
So when a zombie "zombifies" another npc and the "zombified" npc dies it does the death animation but an invisible version of the npc mentioned still exists, like it can attack and everything except move. This means that other npcs still attack them and they just absorb bullets.
Darkborn  [developer] 22 Mar, 2020 @ 7:04pm 
Originally posted by Zuletzt bearbeitet von REMO:
Alright found a bug.
So when a zombie "zombifies" another npc and the "zombified" npc dies it does the death animation but an invisible version of the npc mentioned still exists, like it can attack and everything except move. This means that other npcs still attack them and they just absorb bullets.
Just use VJ SNPCs or something else, the default NPCs suck.
creepernator152 23 Mar, 2020 @ 1:11am 
for me the zombie map spawner only spawns 1 zombie and then i can't find anymore. i did this on a fully noded map aswell... help?
Dr. peter griffen 23 Mar, 2020 @ 4:20am 
how fix i unsubed and subed but dident work any help i cant get the new snpcs you added :[
no barrels no peach zombie NO LIMBLESS ZOMBIES OH MY WHAT A cruel world :(
Dr. peter griffen 23 Mar, 2020 @ 4:20am 
or no help?
Pyri 23 Mar, 2020 @ 4:32am 
The male Citizen Walker isn't spawning in. When attempting to spawn the ent, this message pops in the console "Attempted to create unknown entity type npc_vj_lethalnecrotics_lnmc"
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