Stellaris

Stellaris

ASB Ironman
 This topic has been pinned, so it's probably important
Chickenhunt  [developer] 29 Jan @ 7:20am
Content Update 3.14 Ironman Patch notes
Hello everyone.

Im back with an update and more brand NEW gfx and some fixes, check out the autocannons and much more!


NEW ASB IRONMAN content:

-NEW autocannon gfx
-NEW missile gfx
-NEW pd muzzle gfx

-Lowered Torpedoes fire sparkles count
-Lowered Large plasma weapons projectile size
-Lowered Tachyon lance muzzle brightness
-Changed Tachyon lance sound particle lance sound
-Fixed L artillery sounds
-Tweaked XL cannon windup gfx
-Improved kinetic arti L shield hit gfx
-lowered green x ray lasers brightness
-removed ugly vanilla aura effects below ships

Ps: Normal ASB makes new infrastructure code to create custom missing effects, and allowing for better performance. (this is why normal Asb has much more custom and detailed gfx)
It is not possible to create infrastructure code here because of Ironman code restrictions. Also, Ironman version has no fire rate debuff, causing much more effects on screen.
So if you plan on spamming nano clouds or any missiles, and are using the more particles mod I advise you to get the more particles lite version.
Vanilla stellaris makes no distinction between normal missiles and nano missiles and use the exact same gfx file (as it does with very many gfx types).

Now go forth and Purge those xenos in style!
Last edited by Chickenhunt; 29 Jan @ 7:23am