Stellaris

Stellaris

Star Trek: New Civilisations
Crash on New Game on Windows 11
I'm getting crashes as soon as I hit the New Game button with only this mod installed. Like I click the button and it crashes, no menus or even a loading screen. The game plays fine without it, so it's definitely this mod. Does anyone have any tips? I've tried reinstalling and nothing changed.

contents of error.log:

[22:16:29][bitmapfont.cpp:3499]: Could not find coloring for character 'Y' (0x59)
[22:18:31][trigger.cpp:627]: Invalid Scope type for trigger planet in common/megastructures/STNC_fusion_array.txt line : 29. Got country
[22:18:31][trigger.cpp:627]: Invalid Scope type for trigger planet in common/megastructures/STNC_fusion_array.txt line : 30. Got country
[22:18:31][trigger.cpp:627]: Invalid Scope type for trigger planet in common/megastructures/STNC_fusion_array.txt line : 31. Got country
[22:18:31][trigger.cpp:627]: Invalid Scope type for trigger planet in common/megastructures/STNC_fusion_array.txt line : 32. Got country
[22:18:31][trigger.cpp:627]: Invalid Scope type for trigger planet in common/megastructures/STNC_fusion_array.txt line : 33. Got country
[22:18:31][trigger.cpp:627]: Invalid Scope type for trigger planet in common/megastructures/STNC_fusion_array.txt line : 34. Got country
[22:18:31][trigger.cpp:627]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 30. Got country
[22:18:31][trigger.cpp:627]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 31. Got country
[22:18:31][trigger.cpp:627]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 32. Got country
[22:18:31][trigger.cpp:627]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 33. Got country
[22:18:31][trigger.cpp:627]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 34. Got country
[22:18:31][trigger.cpp:627]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 35. Got country
[22:18:31][trigger.cpp:627]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 36. Got country
[22:18:31][trigger.cpp:627]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 37. Got country
[22:18:31][trigger.cpp:627]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 38. Got country
[22:18:31][trigger.cpp:627]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 39. Got country
[22:18:31][trigger.cpp:627]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 41. Got country
[22:18:31][trigger.cpp:627]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 42. Got country
[22:18:31][trigger.cpp:627]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 43. Got country
[22:18:31][trigger.cpp:627]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 44. Got country
[22:18:31][trigger.cpp:627]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 45. Got country
[22:18:32][empire_design.cpp:488]: invalid planet class pc_pd_sandstone. file: user_empire_designs_v3.4.txt line: 77.
[22:18:35][prescripted_systems.cpp:954]: There are no initializers with [usage = fallen_empire_init]. Game won't be able to generate fallen empires
[22:18:38][game_rules.cpp:1052]: unexpected game rule can_capture_ship. file: common/game_rules/00_rules.txt line: 3693
[22:18:50][galaxy_configuration.cpp:581]: Invalid template name in settings.txt
[22:18:50][containerwindow.h:88]: interface/select_empire_design.gui: Could not find icon "portrait" in window "prescripted_empire_design_entry".
Senast ändrad av Arcturus; 2 maj @ 22:28
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Visar 1-15 av 24 kommentarer
walshicus  [utvecklare] 3 maj @ 0:28 
Sounds like you're not on the latest version of Stellaris - 3.14.... - if you're seeing this error:

[22:18:38][game_rules.cpp:1052]: unexpected game rule can_capture_ship. file: common/game_rules/00_rules.txt line: 3693
walshicus  [utvecklare] 3 maj @ 0:30 
There might also be some jank with one of your prescripted designs:

[22:18:32][empire_design.cpp:488]: invalid planet class pc_pd_sandstone. file: user_empire_designs_v3.4.txt line: 77.
My game at least seems to think that it's on version 3.14.1, and clearing my user empire designs didn't do anything other than remove that specific error, so idk
For some reason reinstalling for a second time seems to have fixed it
walshicus  [utvecklare] 5 maj @ 2:10 
Good stuff!
I'm also crashing upon clicking "New Game" with only the NC mod active in the playlist. My error log is below:

[11:38:05][bitmapfont.cpp:3500]: Could not find coloring for character 'Y' (0x59)
[11:38:37][species.cpp:58]: Species name is too long: Assimilated Cardassian
[11:38:37][species.cpp:58]: Species name is too long: Assimilated Nyberrite
[11:38:37][species.cpp:58]: Species name is too long: Assimilated Fen Domar
[11:38:37][species.cpp:58]: Species name is too long: Assimilated Denobulan
[11:38:37][species.cpp:58]: Species name is too long: Assimilated Nausicaan
[11:38:37][species.cpp:58]: Species name is too long: Assimilated T'Rogoran
[11:38:37][species.cpp:58]: Species name is too long: Assimilated Tellarite
[11:38:37][species.cpp:58]: Species name is too long: Assimilated Xindi Primate
[11:38:37][species.cpp:58]: Species name is too long: Assimilated Xindi Reptilian
[11:38:37][species.cpp:58]: Species name is too long: Assimilated Xindi Insectoid
[11:38:37][species.cpp:58]: Species name is too long: Assimilated Xindi Arboreal
[11:38:37][species.cpp:58]: Species name is too long: Assimilated Xindi Aquatic
[11:38:37][species.cpp:58]: Species name is too long: Assimilated Cheronite
[11:38:37][species.cpp:58]: Species name is too long: Assimilated Betelgeusian
[11:38:37][species.cpp:58]: Species name is too long: Assimilated Tzenkethi
[11:38:37][species.cpp:58]: Species name is too long: Assimilated Vendorian
[11:38:37][species.cpp:58]: Species name is too long: Assimilated Lissepian
[11:38:37][species.cpp:58]: Species name is too long: Assimilated Kreetassan
[11:38:37][species.cpp:58]: Species name is too long: Assimilated Excalbian
[11:38:37][species.cpp:58]: Species name is too long: Assimilated Apergosian
[11:38:37][species.cpp:58]: Species name is too long: Assimilated Fiilestii
[11:38:46][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_fusion_array.txt line : 29. Got country
[11:38:46][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_fusion_array.txt line : 30. Got country
[11:38:46][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_fusion_array.txt line : 31. Got country
[11:38:46][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_fusion_array.txt line : 32. Got country
[11:38:46][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_fusion_array.txt line : 33. Got country
[11:38:46][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_fusion_array.txt line : 34. Got country
[11:38:46][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 30. Got country
[11:38:46][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 31. Got country
[11:38:46][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 32. Got country
[11:38:46][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 33. Got country
[11:38:46][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 34. Got country
[11:38:46][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 35. Got country
[11:38:46][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 36. Got country
[11:38:46][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 37. Got country
[11:38:46][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 38. Got country
[11:38:46][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 39. Got country
[11:38:46][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 41. Got country
[11:38:46][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 42. Got country
[11:38:46][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 43. Got country
[11:38:46][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 44. Got country
[11:38:46][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 45. Got country
[11:38:49][prescripted_systems.cpp:959]: There are no initializers with [usage = fallen_empire_init]. Game won't be able to generate fallen empires
[11:39:12][modifier.cpp:1956]: mod_planet_physicists_components_upkeep_add modifier is used but not localized!
[11:39:12][economic_category.cpp:772]: Economic Category: ships. Generated 'mult' modifiers for table 'logistics' is never used from script.
[11:39:12][economic_category.cpp:755]: Economic Category: planet_civilians. Generated 'add' modifiers for table 'upkeep' is never used from script.
[11:39:12][economic_category.cpp:755]: Economic Category: planet_maintenance_drones. Generated 'add' modifiers for table 'produces' is never used from script.
[11:39:12][economic_category.cpp:755]: Economic Category: planet_maintenance_drones. Generated 'add' modifiers for table 'upkeep' is never used from script.
[11:39:20][galaxy_configuration.cpp:654]: Invalid template name in settings.txt
walshicus  [utvecklare] 7 maj @ 6:14 
Can you try removing your custom empires?
Just got the new update and my game is now crashing every few turns, even in new game.
Im now running the Stellaris 4.0 Phoenix version of the game
Senast ändrad av mudgemusic; 7 maj @ 11:05
im crashing to im on 4.0
I can't get into main menu on my fresh installed GoG-version with this mod only.
It stuck on 100% loading.
Ursprungligen skrivet av walshicus:
Can you try removing your custom empires?

I deleted all my custom races, and the crashing stopped upon clicking "New Game".

I started playing as the Romulans and got very briefly into the game until the first popup fro mQ appears, and then the game crashed again. Log below:

[11:09:21][bitmapfont.cpp:3500]: Could not find coloring for character 'Y' (0x59)
[11:10:27][species.cpp:58]: Species name is too long: Assimilated Cardassian
[11:10:27][species.cpp:58]: Species name is too long: Assimilated Nyberrite
[11:10:27][species.cpp:58]: Species name is too long: Assimilated Fen Domar
[11:10:27][species.cpp:58]: Species name is too long: Assimilated Denobulan
[11:10:27][species.cpp:58]: Species name is too long: Assimilated Nausicaan
[11:10:27][species.cpp:58]: Species name is too long: Assimilated T'Rogoran
[11:10:27][species.cpp:58]: Species name is too long: Assimilated Tellarite
[11:10:27][species.cpp:58]: Species name is too long: Assimilated Xindi Primate
[11:10:27][species.cpp:58]: Species name is too long: Assimilated Xindi Reptilian
[11:10:27][species.cpp:58]: Species name is too long: Assimilated Xindi Insectoid
[11:10:27][species.cpp:58]: Species name is too long: Assimilated Xindi Arboreal
[11:10:27][species.cpp:58]: Species name is too long: Assimilated Xindi Aquatic
[11:10:27][species.cpp:58]: Species name is too long: Assimilated Cheronite
[11:10:27][species.cpp:58]: Species name is too long: Assimilated Betelgeusian
[11:10:27][species.cpp:58]: Species name is too long: Assimilated Tzenkethi
[11:10:27][species.cpp:58]: Species name is too long: Assimilated Vendorian
[11:10:27][species.cpp:58]: Species name is too long: Assimilated Lissepian
[11:10:27][species.cpp:58]: Species name is too long: Assimilated Kreetassan
[11:10:27][species.cpp:58]: Species name is too long: Assimilated Excalbian
[11:10:27][species.cpp:58]: Species name is too long: Assimilated Apergosian
[11:10:27][species.cpp:58]: Species name is too long: Assimilated Fiilestii
[11:10:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_fusion_array.txt line : 29. Got country
[11:10:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_fusion_array.txt line : 30. Got country
[11:10:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_fusion_array.txt line : 31. Got country
[11:10:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_fusion_array.txt line : 32. Got country
[11:10:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_fusion_array.txt line : 33. Got country
[11:10:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_fusion_array.txt line : 34. Got country
[11:10:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 30. Got country
[11:10:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 31. Got country
[11:10:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 32. Got country
[11:10:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 33. Got country
[11:10:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 34. Got country
[11:10:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 35. Got country
[11:10:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 36. Got country
[11:10:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 37. Got country
[11:10:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 38. Got country
[11:10:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 39. Got country
[11:10:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 41. Got country
[11:10:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 42. Got country
[11:10:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 43. Got country
[11:10:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 44. Got country
[11:10:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 45. Got country
[11:10:46][prescripted_systems.cpp:959]: There are no initializers with [usage = fallen_empire_init]. Game won't be able to generate fallen empires
[11:11:10][modifier.cpp:1956]: mod_planet_physicists_components_upkeep_add modifier is used but not localized!
[11:11:10][economic_category.cpp:772]: Economic Category: ships. Generated 'mult' modifiers for table 'logistics' is never used from script.
[11:11:10][economic_category.cpp:755]: Economic Category: planet_civilians. Generated 'add' modifiers for table 'upkeep' is never used from script.
[11:11:10][economic_category.cpp:755]: Economic Category: planet_maintenance_drones. Generated 'add' modifiers for table 'produces' is never used from script.
[11:11:10][economic_category.cpp:755]: Economic Category: planet_maintenance_drones. Generated 'add' modifiers for table 'upkeep' is never used from script.
[11:11:18][galaxy_configuration.cpp:654]: Invalid template name in settings.txt
[11:12:08][galaxy_generator.cpp:3524]: Could not find starting systems for all empires. Too few systems have spawn_weight!
[11:12:08][planet.cpp:10318]: Failed to add building of type 'Primitive Farms' to planet 'Kaylar' at common/scripted_effects/STNC_initialising_effects.txt:591 @ scripted effect generate_late_medieval_age_start_buildings at file: common/solar_system_initializers/Beta Empire Systems/STNC_rigelian_initialisers.txt line: 104: trigger_yes Exists
trigger_no Owner:
trigger_yes Is pre-FTL
trigger_yes Always
trigger_no One must be true
trigger_no Has the YMachine Age! flag
trigger_no Has the YIndustrial Age! flag
trigger_no Has the YAtomic Age! flag
trigger_no Has the YEarly Space Age! flag
trigger_no Has the YPrewarp Age! flag
trigger_yes Owner Species:
trigger_yes Species:
trigger_yes Is not YLithoid!.

[11:12:12][planet.cpp:10318]: Failed to add building of type 'Primitive Mine' to planet 'Sigma Draconis III' at common/scripted_effects/STNC_initialising_effects.txt:595 @ scripted effect generate_renaissance_age_start_buildings at file: common/solar_system_initializers/Alpha Systems/STNC_sigma_draconis.txt line: 69: trigger_yes Exists
trigger_no Owner:
trigger_yes Is pre-FTL
trigger_yes Always
trigger_no One must be true
trigger_no Has the YSteam Age! flag
trigger_no Has the YMachine Age! flag
trigger_no Has the YIndustrial Age! flag
trigger_no Has the YAtomic Age! flag
trigger_no Has the YEarly Space Age! flag
trigger_no Has the YPrewarp Age! flag

[11:12:12][planet.cpp:10318]: Failed to add building of type 'Primitive Farms' to planet 'Sigma Draconis III' at common/scripted_effects/STNC_initialising_effects.txt:596 @ scripted effect generate_renaissance_age_start_buildings at file: common/solar_system_initializers/Alpha Systems/STNC_sigma_draconis.txt line: 69: trigger_yes Exists
trigger_no Owner:
trigger_yes Is pre-FTL
trigger_yes Always
trigger_no One must be true
trigger_no Has the YMachine Age! flag
trigger_no Has the YIndustrial Age! flag
trigger_no Has the YAtomic Age! flag
trigger_no Has the YEarly Space Age! flag
trigger_no Has the YPrewarp Age! flag
trigger_yes Owner Species:
trigger_yes Species:
trigger_yes Is not YLithoid!.

[11:12:14][planet.cpp:10318]: Failed to add building of type 'Primitive Farms' to planet 'Akaali IV' at common/scripted_effects/STNC_initialising_effects.txt:591 @ scripted effect generate_late_medieval_age_start_buildings at file: common/solar_system_initializers/Beta Systems/STNC_akaali.txt line: 86: trigger_yes Exists
trigger_no Owner:
trigger_yes Is pre-FTL
trigger_yes Always
trigger_no One must be true
trigger_no Has the YMachine Age! flag
trigger_no Has the YIndustrial Age! flag
trigger_no Has the YAtomic Age! flag
trigger_no Has the YEarly Space Age! flag
trigger_no Has the YPrewarp Age! flag
trigger_yes Owner Species:
trigger_yes Species:
trigger_yes Is not YLithoid!.

[11:12:15][planet.cpp:10318]: Failed to add building of type 'Primitive Farms' to planet 'Mintaka III' at common/scripted_effects/STNC_initialising_effects.txt:587 @ scripted effect generate_bronze_age_start_buildings at file: common/solar_system_initializers/Alpha Systems/STNC_mintaka.txt line: 117: trigger_yes Exists
trigger_no Owner:
trigger_yes Is pre-FTL
trigger_yes Always
trigger_no One must be true
trigger_no Has the YMachine Age! flag
trigger_no Has the YIndustrial Age! flag
trigger_no Has the YAtomic Age! flag
trigger_no Has the YEarly Space Age! flag
trigger_no Has the YPrewarp Age! flag
trigger_yes Owner Species:
trigger_yes Species:
trigger_yes Is not YLithoid!.

[11:12:19][galaxy_generator.cpp:857]: empire starting system initialized with [basic_init_02] does not have any home planets.
[11:12:32][tutorial_game_state_monitor.cpp:37]: Can't find building type for tutorial game state monitor
[11:12:43][planet.cpp:10318]: Failed to add building of type 'Spiritual Centre' to planet 'Boreth' at common/scripted_effects/STNC_initialising_effects.txt:479 @ scripted effect generate_satellite_start_buildings_religious at file: events/STNC_start.txt:521(inline_script) common/inline_scripts/planet_inits/klingon.txt line: 71: trigger_yes Exists
trigger_yes Owner:
trigger_yes All must be true
trigger_yes Does NOT have ['civic:origin_undine_vanguard', Undine Vanguard] Origin
trigger_no Has the YReligious Colony! modifier

[11:12:43][effect_impl.cpp:15411]: Failed to add district Generator District to planet Krenim Prime at file: events/STNC_start.txt:526(inline_script) common/inline_scripts/planet_inits/krenim.txt line: 15 :: RThis Planet can only support Y3! District(s) of this type!
[11:12:44][variable_values.cpp:223]: Trying to access variables for design scope, which cannot have variables, at common/scripted_effects/STNC_ship_effects.txt:373 @ scripted effect create_appropriate_frigate at file: common/solar_system_initializers/Beta Empire Systems/STNC_sona_initialisers.txt line: 132
[11:12:44][variable_values.cpp:223]: Trying to access variables for design scope, which cannot have variables, at common/scripted_effects/STNC_ship_effects.txt:392 @ scripted effect create_appropriate_frigate at file: common/solar_system_initializers/Beta Empire Systems/STNC_sona_initialisers.txt line: 132
[11:12:44][effect_impl.cpp:9611]: Failed to assign council position to council: file: events/STNC_start.txt line: 1234
[11:12:44][effect_impl.cpp:9611]: Failed to assign council position to council: file: events/STNC_start.txt line: 1239
[11:12:44][effect_impl.cpp:9611]: Failed to assign council position to council: file: events/STNC_start.txt line: 1248
[11:12:44][effect_impl.cpp:9611]: Failed to assign council position to council: file: events/STNC_civic_events.txt line: 53
[11:12:44][effect_impl_leader.h:1117]: Can't assign to Council position that doesn't exist in government: file: events/STNC_civic_events.txt line: 54
[11:12:44][effect_impl_leader.h:1117]: Can't assign to Council position that doesn't exist in government: file: events/STNC_start.txt line: 1249
[11:12:45][effect_impl_leader.h:1117]: Can't assign to Council position that doesn't exist in government: file: events/STNC_start.txt line: 1235
[11:12:45][effect_impl_leader.h:1117]: Can't assign to Council position that doesn't exist in government: file: events/STNC_start.txt line: 1240
[11:13:41][federation_type_database.cpp:348]: No available federation type found!
Just re-loaded, tried to play again. IT worked for about 20-30 minutes then crashed again:

[11:19:22][bitmapfont.cpp:3500]: Could not find coloring for character 'Y' (0x59)
[11:20:32][species.cpp:58]: Species name is too long: Assimilated Cardassian
[11:20:32][species.cpp:58]: Species name is too long: Assimilated Nyberrite
[11:20:32][species.cpp:58]: Species name is too long: Assimilated Fen Domar
[11:20:32][species.cpp:58]: Species name is too long: Assimilated Denobulan
[11:20:32][species.cpp:58]: Species name is too long: Assimilated Nausicaan
[11:20:32][species.cpp:58]: Species name is too long: Assimilated T'Rogoran
[11:20:32][species.cpp:58]: Species name is too long: Assimilated Tellarite
[11:20:32][species.cpp:58]: Species name is too long: Assimilated Xindi Primate
[11:20:32][species.cpp:58]: Species name is too long: Assimilated Xindi Reptilian
[11:20:32][species.cpp:58]: Species name is too long: Assimilated Xindi Insectoid
[11:20:32][species.cpp:58]: Species name is too long: Assimilated Xindi Arboreal
[11:20:32][species.cpp:58]: Species name is too long: Assimilated Xindi Aquatic
[11:20:32][species.cpp:58]: Species name is too long: Assimilated Cheronite
[11:20:32][species.cpp:58]: Species name is too long: Assimilated Betelgeusian
[11:20:32][species.cpp:58]: Species name is too long: Assimilated Tzenkethi
[11:20:32][species.cpp:58]: Species name is too long: Assimilated Vendorian
[11:20:32][species.cpp:58]: Species name is too long: Assimilated Lissepian
[11:20:32][species.cpp:58]: Species name is too long: Assimilated Kreetassan
[11:20:32][species.cpp:58]: Species name is too long: Assimilated Excalbian
[11:20:32][species.cpp:58]: Species name is too long: Assimilated Apergosian
[11:20:32][species.cpp:58]: Species name is too long: Assimilated Fiilestii
[11:20:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_fusion_array.txt line : 29. Got country
[11:20:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_fusion_array.txt line : 30. Got country
[11:20:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_fusion_array.txt line : 31. Got country
[11:20:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_fusion_array.txt line : 32. Got country
[11:20:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_fusion_array.txt line : 33. Got country
[11:20:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_fusion_array.txt line : 34. Got country
[11:20:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 30. Got country
[11:20:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 31. Got country
[11:20:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 32. Got country
[11:20:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 33. Got country
[11:20:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 34. Got country
[11:20:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 35. Got country
[11:20:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 36. Got country
[11:20:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 37. Got country
[11:20:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 38. Got country
[11:20:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 39. Got country
[11:20:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 41. Got country
[11:20:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 42. Got country
[11:20:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 43. Got country
[11:20:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 44. Got country
[11:20:41][trigger.cpp:646]: Invalid Scope type for trigger planet in common/megastructures/STNC_particle_fountain.txt line : 45. Got country
[11:20:43][prescripted_systems.cpp:959]: There are no initializers with [usage = fallen_empire_init]. Game won't be able to generate fallen empires
[11:21:06][modifier.cpp:1956]: mod_planet_physicists_components_upkeep_add modifier is used but not localized!
[11:21:06][economic_category.cpp:772]: Economic Category: ships. Generated 'mult' modifiers for table 'logistics' is never used from script.
[11:21:06][economic_category.cpp:755]: Economic Category: planet_civilians. Generated 'add' modifiers for table 'upkeep' is never used from script.
[11:21:06][economic_category.cpp:755]: Economic Category: planet_maintenance_drones. Generated 'add' modifiers for table 'produces' is never used from script.
[11:21:06][economic_category.cpp:755]: Economic Category: planet_maintenance_drones. Generated 'add' modifiers for table 'upkeep' is never used from script.
[11:21:14][gamestate.cpp:2261]: Repaired savegame, cleared 181 invalid deposits!
[11:21:16][tutorial_game_state_monitor.cpp:37]: Can't find building type for tutorial game state monitor
[11:21:22][bitmapfont.cpp:3500]: Could not find coloring for character 't' (0x74)
[11:21:39][federation_type_database.cpp:348]: No available federation type found!
[11:21:41][variable_values.cpp:223]: Trying to access variables for design scope, which cannot have variables, at common/scripted_effects/STNC_ship_effects.txt:373 @ scripted effect create_appropriate_frigate at file: common/solar_system_initializers/Beta Empire Systems/STNC_sona_initialisers.txt line: 132
[11:21:41][variable_values.cpp:223]: Trying to access variables for design scope, which cannot have variables, at common/scripted_effects/STNC_ship_effects.txt:392 @ scripted effect create_appropriate_frigate at file: common/solar_system_initializers/Beta Empire Systems/STNC_sona_initialisers.txt line: 132
[11:22:40][situation.cpp:82]: End value of orion_great_plague_aftermath_stage_1 is not larger than the starting value of the start or previous stage!
[11:23:29][effect_impl.cpp:20879]: set_fleet_stance effect is trying to set a stance that is not supported by this fleet. file: events/colony_events_1.txt line: 4090
[11:23:30][pdx_audiosound_sdl.cpp:126]: For best performance and quality sound files should be in 44.1kHz (fleet_under_attack)
[11:23:32][containerwindow.h:88]: interface/combat_view.gui: Could not find containerWindowType "orders_hero_ship" in window "combat_view_fleet_entry".
[11:27:55][portraitobject.cpp:684]: Failed to find portrait selector
[11:28:00][event.cpp:871]: Failed to pick an event sound from among the available options for event first_contact.15 (defaulting to first on list)
[11:28:07][effect_impl.cpp:14438]: Trying to add_opinion_modifier on oneself at file: events/STNC_faction_events.txt line: 2382, don't do this!
[11:31:47][galaxy_generator.cpp:624]: Trying to create a starbase with an invalid starbase design Y'Vardos for ship size planetary_starbase_starport (note: starbases cannot have components that allow them to move or go FTL)
[11:31:47][effect_impl_starbase.h:198]: Failed to create a starbase at ` file: common/megastructures/STNC_planetary_starbase.txt line: 164`
[11:31:49][eventscope.cpp:2730]: Script error, can_copy_random_tech_from: 'event_target:contact_country' is invalid at common/scripted_effects/first_contact_effects.txt:1025 @ scripted effect first_contact_grant_random_tech_option at file: events/first_contact_events.txt line: 3294
[11:31:49][eventscope.cpp:2730]: Script error, can_copy_random_tech_from: 'event_target:contact_country' is invalid at common/scripted_effects/first_contact_effects.txt:1041 @ scripted effect first_contact_grant_random_tech_option at file: events/first_contact_events.txt line: 3294
[11:31:49][eventscope.cpp:2730]: Script error, can_copy_random_tech_from: 'event_target:contact_country' is invalid at common/scripted_effects/first_contact_effects.txt:1057 @ scripted effect first_contact_grant_random_tech_option at file: events/first_contact_events.txt line: 3294
[11:31:49][eventscope.cpp:2730]: Script error, can_copy_random_tech_from: 'event_target:contact_country' is invalid at common/scripted_effects/first_contact_effects.txt:1067 @ scripted effect first_contact_grant_random_tech_option at file: events/first_contact_events.txt line: 3294
[11:31:50][game_text.cpp:1428]: Unknown promotion `contact_empire` in text: contact_empire.GetName]!, we can dispense with the pleasantries.
[11:31:54][situation.cpp:82]: End value of plague_stage_1 is not larger than the starting value of the start or previous stage!
[11:33:36][game_text.cpp:1428]: Unknown promotion `Target` in text: Target.GetName]
[11:33:36][game_text.cpp:1243]: Unknown property `GetName` in text: GetName]
[11:33:36][game_text.cpp:1428]: Unknown promotion `Target` in text: Target.GetName] in the [Target.Solar_System.GetName] system.

While the local quarantine has so far succeeded in containing the infection within a handful of settlements on the planet, it may soon spread if untreated.

Authorities on [Target.GetName] have requested the dispatch of a medical team to the planet immediately.
[11:33:36][game_text.cpp:1243]: Unknown property `GetName` in text: GetName] in the [Target.Solar_System.GetName] system.

While the local quarantine has so far succeeded in containing the infection within a handful of settlements on the planet, it may soon spread if untreated.

Authorities on [Target.GetName] have requested the dispatch of a medical team to the planet immediately.
[11:33:36][game_text.cpp:1428]: Unknown promotion `Target` in text: Target.Solar_System.GetName] system.

While the local quarantine has so far succeeded in containing the infection within a handful of settlements on the planet, it may soon spread if untreated.

Authorities on [Target.GetName] have requested the dispatch of a medical team to the planet immediately.
[11:33:36][game_text.cpp:1428]: Unknown promotion `Solar_System` in text: Solar_System.GetName] system.

While the local quarantine has so far succeeded in containing the infection within a handful of settlements on the planet, it may soon spread if untreated.

Authorities on [Target.GetName] have requested the dispatch of a medical team to the planet immediately.
[11:33:36][game_text.cpp:1243]: Unknown property `GetName` in text: GetName] system.

While the local quarantine has so far succeeded in containing the infection within a handful of settlements on the planet, it may soon spread if untreated.

Authorities on [Target.GetName] have requested the dispatch of a medical team to the planet immediately.
[11:33:36][game_text.cpp:1428]: Unknown promotion `Target` in text: Target.GetName] have requested the dispatch of a medical team to the planet immediately.
[11:33:36][game_text.cpp:1243]: Unknown property `GetName` in text: GetName] have requested the dispatch of a medical team to the planet immediately.
[11:33:36][trigger_impl.cpp:1193]: Script Error: Invalid context switch [owner] from [situation], file: common/scripted_loc/STNC_event_loc.txt line: 35, Scope:
random={ 0 2134299074 }
random_allowed=yes
root=
{
type=situation
id=54
opener_id=4294967295
random={ 0 1210798002 }
random_allowed=yes
from=
{
type=situation
id=54
opener_id=4294967295
random={ 0 2899155194 }
random_allowed=yes
}
}
from=
{
type=situation
id=54
opener_id=4294967295
random={ 0 2899155194 }
random_allowed=yes
}
prev=
{
type=situation
id=54
opener_id=4294967295
random={ 0 1210798002 }
random_allowed=yes
from=
{
type=situation
id=54
opener_id=4294967295
random={ 0 2899155194 }
random_allowed=yes
}
}

[11:33:36][event.cpp:1490]: Failed to deduce location for event STNC_disease.1001 from 'target'
[11:33:51][effect_impl.cpp:4672]: invalid design for create_ship effect. file: events/first_contact_dlc_events.txt line: 3856
[11:34:00][trigger_impl_specimen.cpp:192]: [has_specimen] effect, trying to check a country without a grand_archive_module, at common/scripted_effects/STNC_megastructure_effects.txt:772 @ scripted effect trading_station_rare_inventory at file: events/STNC_trade_station_events.txt line: 1386
[11:34:00][trigger_impl_specimen.cpp:192]: [has_specimen] effect, trying to check a country without a grand_archive_module, at common/scripted_effects/STNC_megastructure_effects.txt:779 @ scripted effect trading_station_rare_inventory at file: events/STNC_trade_station_events.txt line: 1386
[11:34:00][trigger_impl_specimen.cpp:192]: [has_specimen] effect, trying to check a country without a grand_archive_module, at common/scripted_effects/STNC_megastructure_effects.txt:784 @ scripted effect trading_station_rare_inventory at file: events/STNC_trade_station_events.txt line: 1386
[11:34:00][trigger_impl_specimen.cpp:192]: [has_specimen] effect, trying to check a country without a grand_archive_module, at common/scripted_effects/STNC_megastructure_effects.txt:791 @ scripted effect trading_station_rare_inventory at file: events/STNC_trade_station_events.txt line: 1386
[11:34:00][trigger_impl_specimen.cpp:192]: [has_specimen] effect, trying to check a country without a grand_archive_module, at common/scripted_effects/STNC_megastructure_effects.txt:793 @ scripted effect trading_station_rare_inventory at file: events/STNC_trade_station_events.txt line: 1386
[11:36:46][effect_impl.cpp:4672]: invalid design for create_ship effect. file: events/first_contact_dlc_events.txt line: 5344
New today, I'm now getting the crash when I click New Game as well
walshicus  [utvecklare] 8 maj @ 12:19 
The New Game crash was hopefully fixed in the patch I just put out; something changed in 4.0.5 to cause it.
Thx walshicus, seems fixed. no crash in Menu.
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