Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Meaningful Resources and Wonders of the World V 2.0
 This topic has been pinned, so it's probably important
X i  [developer] 2 Nov, 2013 @ 1:30pm
Suggestions
Post here with your suggestions.
Last edited by X i; 6 Nov, 2013 @ 3:41pm
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Showing 1-13 of 13 comments
graham 12 Nov, 2013 @ 3:09pm 
with uneducated guess i think its conflict between your 2tpy and the 1 in radious...may i suggest you work with radious to include your excellent work into his MOD as its pretty popular and this resource mod is seriously needed in the game...then again as usual im just guessing lol
X i  [developer] 12 Nov, 2013 @ 3:29pm 
I would give Radious permission no problem. I'm not anal about that kind of stuff. I personally made the mod for myself so its the main reason why I never thought to ask. I personally don't like Radious mod, it changes too much for my tastes. A lot of things have been patched by CA and are good as in vanilla. The main problem with Rome II is the battle AI. And even though some people advertise a 'Battle Ai'. This is false... the Battle AI is currently UNMODDABLE, besides giving them STAT boosts.
Last edited by X i; 12 Nov, 2013 @ 3:30pm
I was using the resource mod, 2tpy, and the TTT mod, and radious mod, all worked together. But the last update radious made, the resource mod stopped working. These are all mods I wish would work together. Also would like to see added is the unit sizes fit actual Roman Unit size, so we could actually make a Roman Legion.
Bananaedmonkey 3 Dec, 2013 @ 2:24pm 
gah add oil as a resorce you know for like torches
X i  [developer] 3 Dec, 2013 @ 5:40pm 
lol
Stick Rick 4 Dec, 2013 @ 6:43am 
Originally posted by patrick2033:
gah add oil as a resorce you know for like torches

made my day
Bananaedmonkey 6 Dec, 2013 @ 1:54pm 
what i thought it was legit
Bananaedmonkey 6 Dec, 2013 @ 1:55pm 
also another suggetion - add rare wood not just ANY wood but the special kind for ships
Stick Rick 6 Dec, 2013 @ 4:40pm 
sorry. didnt mean to be rude. i fear adding too many different resources would not work well and as far as i know you cant block abilities, units or "torchtrowing-standard-attack" with resources.

how about giving certain factions a special need of choosen resources?
for example eastern riders might get a pricereduction for cavalry when they own warhorses? or egypt could get discount on light infantry when owning slaves representing the use of slaves as cheap meatshields
Bananaedmonkey 8 Dec, 2013 @ 5:42am 
that would work also not sure you can fix this but the AI seems very tempted by the veritiy of how many resorces you have, once i got past 8 i was trading with cartlige and i was ROME

little question does this only work for roman biulding or can i play the other factions too
X i  [developer] 8 Dec, 2013 @ 5:58am 
You can play other factions as well with this. The AI does the same thing in vanilla actually ;)
Bananaedmonkey 8 Dec, 2013 @ 11:43am 
great
Eukodal 21 Mar, 2014 @ 5:45am 
I appreciate this particular mod very much! You did great work with it! It is splendid and I don't like playing without it. But, however, I used "4 Turns Per Year + Saisonal Effects" since it was released. It is just a very tiny little mod, but the graphical enhancement was quite something. I also found the pro & cons for every season very clever. To be honest, I don't like playing Rome II without this little mod.

I am coming straight to the point: Meaningful ressources is not compatible with "4TPY + Saisonal Effects". But I don't want to play Rome II without one those modifications. I am asking politely - is it possible for the developer to integrate "4 Turns per year + seasonal effects" into "Meaningful ressources? This would be very nice and it would sof
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