Europa Universalis IV

Europa Universalis IV

Typus Orbis Terrarum Reloaded
 This topic has been pinned, so it's probably important
aaaton  [developer] 21 Oct, 2019 @ 8:15am
Bugs/Bad Positions
If you see any bugs, incorrectly drawn provinces, or bad positions, please post the details here–screenshots are preferred.
< >
Showing 1-13 of 13 comments
Waidorodo 4 Nov, 2019 @ 12:10pm 
Hi aaatos, I've been doing a Korea run and have documented the position of armies in the Korea and Manchuria regions. Manchuria in particular has several wrong army positions, as well as some wrongly placed capitals.

Here are screenshots for Korea[imgur.com]

Here for Manchuria[imgur.com]

While uploading I realized that the county names have been changed to the Korean ones, sorry about that... at least the area names should be correct. Also I was lazy to go back and check the correct names of the counties; in this case I read them directly from the images as well as I could :)
If you still need more reports, I'll keep documenting the regions aroung Korea (Japan, North and South China, etc.), including sea regions.

In any case, thanks for updating Typus to 1.29!
aaaton  [developer] 4 Nov, 2019 @ 7:57pm 
Originally posted by Mr. Wide Load:
Hi aaatos, I've been doing a Korea run and have documented the position of armies in the Korea and Manchuria regions. Manchuria in particular has several wrong army positions, as well as some wrongly placed capitals.

Here are screenshots for Korea[imgur.com]

Here for Manchuria[imgur.com]

While uploading I realized that the county names have been changed to the Korean ones, sorry about that... at least the area names should be correct. Also I was lazy to go back and check the correct names of the counties; in this case I read them directly from the images as well as I could :)
If you still need more reports, I'll keep documenting the regions aroung Korea (Japan, North and South China, etc.), including sea regions.

In any case, thanks for updating Typus to 1.29!

Thanks for bringing this to my attiention! I've been working on fixing some more older bugs with Typus so I'm planning on releasing an update soon, and I'll be sure to address this before the patch goes up.
Kasmassasamk 7 Feb, 2020 @ 7:45pm 
Hello i've encountered some positioning problems in japan, Tokugawa's Province is horribly off position.

https://imgur.com/a/MsiaTyx
aaaton  [developer] 2 Mar, 2020 @ 10:42am 
Originally posted by KaiserFeet™:
Hello i've encountered some positioning problems in japan, Tokugawa's Province is horribly off position.

https://imgur.com/a/MsiaTyx
Will keep this in mind and address it! I've been busy with medical stuff and school the past few months, but expect this to be fixed in the 1.30 update.

Originally posted by Shredder:
One of japans missions cannot be completed because midway is a wasteland and not colonizable

I've already chosen to remove wastelands in Midway, Christmas Island, etc. to increase cross-compatibility with vanilla EU4. This will change in the next update
Last edited by aaaton; 2 Mar, 2020 @ 10:42am
aaaton  [developer] 4 Mar, 2020 @ 7:11pm 
Originally posted by Shredder:
by the way, there's a problem with a border in manchuria and lithuania, there's exclaves that shouldn't be there
Could you send me screenshots and/or names of affected province(s)?
Cocaine Fairy 13 Jun, 2020 @ 1:24pm 
You are missing the Korean mountain wasteland dividing Korea and Manchuria in 1.30.1
aaaton  [developer] 13 Jun, 2020 @ 11:57pm 
Originally posted by Cocaine Fairy:
You are missing the Korean mountain wasteland dividing Korea and Manchuria in 1.30.1

Noted, I will add it.
Cocaine Fairy 16 Jun, 2020 @ 8:50pm 
I am getting random crashes with this mod. Here is the error log: [virtualfilesystem.cpp:255]: Failed to find pre specified enumerate for 'localisation/replace'(.yml, (null), -1)
[virtualfilesystem.cpp:255]: Failed to find pre specified enumerate for 'localisation/replace'(.yml, (null), -1)
[map.cpp:2185]: Unknown color for provincedef at 2925 , 1739
[map.cpp:2185]: Unknown color for provincedef at 4263 , 1871
[map.cpp:2185]: Unknown color for provincedef at 4262 , 1872
[map.cpp:2373]: Province 4657 has no pixels in provinces.bmp
[map.cpp:1520]: Northern Rockies hasn't been assigned to an area!
[tradenodedefinition.cpp:61]: Valencia=>genua ( ERROR: Trade nodes must always be defined so that an outgoing is defined after in the file, or we get processing errors)
[tradenodedefinition.cpp:61]: Pest=>wien ( ERROR: Trade nodes must always be defined so that an outgoing is defined after in the file, or we get processing errors)
[tradenodedefinition.cpp:61]: Pest=>krakow ( ERROR: Trade nodes must always be defined so that an outgoing is defined after in the file, or we get processing errors)
[gamestate.cpp:5936]: 1913 (Northern Rockies ) is not assigned to a continent
[texturehandler.cpp:145]: Texture Handler encountered missing texture file: gfx/nterface/rivals/ledger_invisible_button_60x17.dds
[texturehandler.cpp:299]: Couldn't find texture file: gfx/nterface/rivals/ledger_invisible_button_60x17.dds.
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
aaaton  [developer] 16 Jun, 2020 @ 11:22pm 
Originally posted by Cocaine Fairy:
I am getting random crashes with this mod. Here is the error log: [virtualfilesystem.cpp:255]: Failed to find pre specified enumerate for 'localisation/replace'(.yml, (null), -1)
[virtualfilesystem.cpp:255]: Failed to find pre specified enumerate for 'localisation/replace'(.yml, (null), -1)
[map.cpp:2185]: Unknown color for provincedef at 2925 , 1739
[map.cpp:2185]: Unknown color for provincedef at 4263 , 1871
[map.cpp:2185]: Unknown color for provincedef at 4262 , 1872
[map.cpp:2373]: Province 4657 has no pixels in provinces.bmp
[map.cpp:1520]: Northern Rockies hasn't been assigned to an area!
[tradenodedefinition.cpp:61]: Valencia=>genua ( ERROR: Trade nodes must always be defined so that an outgoing is defined after in the file, or we get processing errors)
[tradenodedefinition.cpp:61]: Pest=>wien ( ERROR: Trade nodes must always be defined so that an outgoing is defined after in the file, or we get processing errors)
[tradenodedefinition.cpp:61]: Pest=>krakow ( ERROR: Trade nodes must always be defined so that an outgoing is defined after in the file, or we get processing errors)
[gamestate.cpp:5936]: 1913 (Northern Rockies ) is not assigned to a continent
[texturehandler.cpp:145]: Texture Handler encountered missing texture file: gfx/nterface/rivals/ledger_invisible_button_60x17.dds
[texturehandler.cpp:299]: Couldn't find texture file: gfx/nterface/rivals/ledger_invisible_button_60x17.dds.
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17
[spritetype.cpp:339]: Error initialising texture: gfx\nterface\rivals\ledger_invisible_button_60x17.dds for spritetype GFX_ledger_invisible_button60x17

Hi,
I'll look into these errors, I don't believe most of these are fatal errors but I'll see if I can figure out what causes crashes. Can you tell me anything else about what you were doing when they happen?
Cocaine Fairy 17 Jun, 2020 @ 1:40pm 
It is 1458. My two armies in Castile are idol at the capital and after four days (12 January 1458) it crashes. It does not crash when I disable Typus, though, but an excommunication event fires shortly afterwards in Vanilla.
aaaton  [developer] 17 Jun, 2020 @ 2:20pm 
Originally posted by Cocaine Fairy:
It is 1458. My two armies in Castile are idol at the capital and after four days (12 January 1458) it crashes. It does not crash when I disable Typus, though, but an excommunication event fires shortly afterwards in Vanilla.

This sounds a lot like the ambient object bug I fixed in Mexico before, were you looking at Castile when it happened?
Cocaine Fairy 17 Jun, 2020 @ 7:38pm 
Yes, I was.
Jonas 2 Jul, 2020 @ 3:29pm 
Prov:
196 - Toulouse
4777 - Forez
4765 - Mulhausen

All have bad army positions
< >
Showing 1-13 of 13 comments
Per page: 1530 50