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I explain in the F.A.Q. how retraining units work and provided a list of units that can be retrained:
https://forums.taleworlds.com/index.php/topic,286848.0.html
Last question of the first post.
2. Towns like Herakleia Minoia and Lokroi Epizephyrioi has names with smaller font (which made them hard to be spotted as a town)
3. The town has Megara has no town...just civilians walking in a open field
@CharAznable
1 and 3 - I was made aware of both those issues and they will be fixed in a future patch, it will break saves so I'm trying to filling it with more content before uploading.
2 - Nothing I can do about it, the longer the names the more they get scaled down to fit the max label size.
@SoulfulChimera5
I don't have a Mac and I'm not familiar with them so my help is limited, it might be running out of memory trying to load scenes, perhaps you could try the low-resolution texture pack and see if it helps: https://www.moddb.com/mods/rome-at-war2/addons/low-resolution-texture-pack-for-raw-26-beta
Celtic Carnyx doesn´t work. (or will somebody enlighten me which is the correct button that has to be pushed)
Trap area between Lamia and Larissa Kremaste. Several NPC Lords got stuck there for several days.
Campaign map: entire Greece triggers battle maps with steep hills and rigdes. Even on the great plain around Thebai. At least some plain ground should be there,right?
Thanks for a great mod, keep up the good work!
edit:
Player Kingdom spawns foreign Caravans and Scouts, see screenshot on my profil
edit:
City of Mégara is non existent on siege, resulting in an onslaught as both parties spawn at the same place. After winning the massacre, the temple and castle fights occures as usual.
Same for the "walk around the streets" option as soon I own the city.
Thanks for the bug report.
1- Carnyx and other instruments only work in multiplayer, it's unlikely that you will acquire one in SP unless you cheat. If you're playing MP then it's the "Q" key to use it (qwerty keyboard configuration)
2- That's good to know, I'll check it out. It would help me narrow down the location if you happen to have a screenshot.
3- I am aware of that issue and it's been fixed, the update will break saves so I'm working on making it more substantial before releasing it.
Still a great mod, guess the Roman king is just gonna have to wait
https://forums.taleworlds.com/index.php/topic,286848.0.html
It's explained more in depth here.