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-The Custom Battles quirk is because in the campaign, the Normans are actually East Engle, except with a swapped out roster. Hence why they show up with a combined roster in Custom Battles.
-That's a bug. I'll swap the two out. Though it's not something I changed, and is likely a bug from the base game that wast just never seen as the Normans weren't playable.
UPDATE: CA forgot to include Maine Warriors in the mercenary_groups table. Which broke the upgrade chain, and means it would need a whole new startpos build to include them. This is a VERY finicky and long process and one I won't be tackling today.
-It's actually the "officer" which I gave a unique model to, but there isn't an animation for two handed axes/swords on a horse. FIXED.
But going back to bug reporting, I found it imposible on my Norman campaign to build the unique London buildings. For some reason they are not listed on the secondary building chains but rather on the main building chain, which makes them imposible to build since you can't change the main building as far as I know.
Hope all this is of help. Cheers!
Specifically, both the Norman Horsemen-Cavalry-Knights and the Norman Milites-Comites-Barones lines have this problem. Oddly, I was able to retrain the units I started the campaign with as I unlocked the techs without issue, but new units I'm now recruiting are starting at the T1 stage and can't be retrained.
Also, I can recruit the T3 Maine Infantry for some reason, but I haven't researched that tech yet