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They can be killed off using the script below, I am just not sure at the moment of how to ensure that this script only gets run once (i.e. at start/end of turn one).
cm:kill_character("character_cqi:"..suth_seaxe:faction_leader():command_queue_index(), false, true);
The other way is to remove them from the startpos (I think!). So, if you use DAVE to look at faction dorsaete (number 3 on the list), it does not have any startpos characters, settlements or anything other than a starting treasury, government and religion. If you check another that is not in Conquest at the start but is still in the game such as Suth Seaxe (number 5) then if it still has some characters, delete them all and delete any settlements etc. and hopefully that will kill them off from the very start of the campaign.
I found a couple of other small bugs as well:
Huntedunscire - old icon still visible for regions on campaign and I think alliegence
Missing structures at Sancte Albanes and Elig (blank at the start of campaign but can be built on once regions owned ... AI wont build anything their though)
Thanks :)