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Rapporter et oversættelsesproblem
If you are struggling in orbit, you can always land the ship of the planet to repair it and gather resources. Use the basic sensor (present on every ship) to pick a spot you like on the planet. The small ship weapons act like mortars but very accurate. and if you can't beat a raid just launch your ship back into space and land somewhere else.
If you struggle with ship combat I would suggest you go the SoS2 mod settings and reduce the combat difficulty factor. This reduces the strength of the ships attacking you.
All of the stations are heavily damaged, and power is running out. You need to get out of cryo and immediately start looking for EVA gear to start repairing what can be repaired, and cut off power to systems that are wasting your reserves and fuel.
The main challenge of the stations is to escape, OR, capture an enemy ship and take off on that ship.
Staying on the station is a much more "good luck" scenario, but it too can be achieved through great luck and grind, and will require traveling between the RimWorld and the Station using shuttles early on. You can use the Scenario Editor to add/remove research into ship tech, which obviously has impacts on your survival.
By default it assumes you don't have the tech to rebuild the station, only use Hull Foam and basic power lines to last long enough to gather the remaining shuttles, and either board an enemy ship for supplies/escape, or shuttle to the planet. You can leave the station open as a separate map and come back when you're ready to loot it, or loot it and then land on the planet, and close the station map.
I've always salvaged parts of the station, cutting off sources of power drain, heat build up, and life support, to get rudimentary hydroponics going, and some beds and food. Then reach the shuttles, loot as much stuff as possible, and bail out to the planet below. Occasionally I've boarded attacking ships and captured those, and landed that on the planet, and looted the station.
Ultimately, this is RimWold with mods. There is no "right way" to play.
It's totally up to you to decide what is fun and try to do that. If it's not working, adapt, improvise, and try something else. Let failure on the station be part of the story to keep playing on the planet, eventually building a ship, and launching that.
If you want, you can also author station starts that are in prefect condition and save those to upload as a mod, too, using the SOS2 Creation Kit.
Originally however, when i first posted, i never found any shuttles on my station and it took me roughly 15-20 days to actually explore the whole station while save-scumming ship battles.
But that was quite a few versions ago so original comment is probably no longer relevant.
I think a moonbase start like this should have regular ship-to-ship combat disabled.