RimWorld
Save Our Ship 2
Broken weapons after entering a new planet
I recently hyperdrived to a new planet, and I discovered that the ship's weapon no longer work. The spinal weapons and the turrets would still show a cooldown timer, however, after the cooldown reaches zero, it will be reset, with no shots fired.

In addition to this, any turrets assembled on my shuttles are also gone, and my pawns will then proceed to "paint the shuttle", even if that is not assigned to them. The shields still work though.