RimWorld
Save Our Ship 2
Error appears When landing
Could not regenerate layer Verse.SectionLayer_FogOfWar: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 39287767]
at Verse.SectionLayer_FogOfWar.Regenerate () [0x000d2] in <69945a8ed6c540cf90b578de735e0605>:0
- PREFIX ShipInteriorMod2: Boolean SaveOurShip2.DontDrawFogOnShips:Prefix(SectionLayer_FogOfWar __instance, HashSet`1& __state)
- POSTFIX ShipInteriorMod2: Void SaveOurShip2.DontDrawFogOnShips:Postfix(SectionLayer_FogOfWar __instance, HashSet`1 __state)
at Verse.Section.RegenerateAllLayers () [0x00030] in <69945a8ed6c540cf90b578de735e0605>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Section:RegenerateAllLayers ()
SaveOurShip2.ShipInteriorMod2:MoveShip (Verse.Building,Verse.Map,Verse.IntVec3,RimWorld.Faction,byte,bool,bool)
SaveOurShip2.ShipMapComp:SlowTick (int)
SaveOurShip2.ShipMapComp:MapComponentTick ()
Verse.MapComponentUtility:MapComponentTick (Verse.Map)
Verse.Map:MapPostTick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()

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Testing with quick dev test, build minimum module ship, gettting into orbit, and then landing sequence, this show up.

specifically when doing landing.

Not only FogOfWar, Snow also appears with exact same context.

This happens even using only this mod.

Now i really dont know why this show up.

Could it be possible that setting the language to Korean is affecting this issue?