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I don't think any of the major RimWorld updates have ever been save compatible, and they always break mods until those mods get updated.
SOS2 was made by the great sacrifice of everyone in our community pouring countless hundreds or thousands of hours into this project. We always said something like SOS2 would be a great addition to the base game, and fans of SOS also said as much, so it was just a matter of time before Ludeon decided the same.
The DLC adding space flight in some capacity is not an existential threat. It's just another day in space, and we're continuing our commitment to keeping SOS maintained with the help of our community of volunteers. Special thanks to Boris, our current SOS Maintainer! For all his work this year, which has been phenomenal. I'm so glad he's onboard with consistent updates of incredible quality and a great attitude our community can rely on.
We just updated the long awaited 2.7.20, which was planned for this week anyway (literally requesting steam upload 2 days ago as you can see in sos-testing-channel.)
Give it a test. Play it. Enjoy a more stable, less janky mod. And we'll see you in 1.6!
Such gigacha of the mod's author, i salute you, not for the mod, but for the mind set
Me personally aint gonna join the " o7 " train in the comment cause i know now this mod aint going no where but updated for year to come
I think it must be people who haven't actually played SOS2 making those comments. They just see "Odyssey will add spaceships. SOS2 is the spaceship mod. SOS2 will be obsolete".
As someone that has been a huge fan of SOS2? I'm just looking at how the DLC might add a lot of base level support that makes the mod better and easier to maintain.
For example: Having zones follow the ship when moved, or pawns by default avoiding the environmental hazards of leaving the ship while in orbit.
I see this as a massive fan of most of the mods that are looking to become (atleast partly) baseline, and see the stability and streamlining potential, and the erasure of ALOT of incompatibilities considering mods will now need to be made with the baseline space-systems in mind, but in turn the game also makes that compatibility easier by having it baked in and conform to a standard.
SoS2 is about to have a substantially easier time managing compatibility, and stability/performance. allowing for more creativity now that less technical dev time is lost on creating systems from scratch.
The only thing i minorly worry about is that Ludeon might not be so happy about a flagship feature of a DLC being "attainable" outside of owning said DLC, but that sortof thing concerned me with races from biotech too, and we haven't really suffered from it.