Stellaris

Stellaris

Sci-fi Multiverse Species for 3.14.*
Speedweed 27 May, 2021 @ 3:38am
Some oddities I was finding going through the script files
Hi Nalstox, I've been going through and editing the prescripted_countries as I go, and I've noticed that all of them have this "key" argument that cwtools keeps identifying is a "problem", e.g.

huragok ={ key="huragok"

Specifically it says "key is unexpected in huragok" in this example (and basically everywhere that key argument pops up, it'll even say it if I add a custom made empire). I was wondering what the purpose of this key argument is/if it's necessary?

My second question pertains to what I found in common\name_lists. It recognizes every other army besides
android_army
and
android_defense_army
which it says for both is "unexpected in army_names". Is this an issue I should be expecting?
Last edited by Speedweed; 27 May, 2021 @ 4:15am
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Naltsox  [developer] 27 May, 2021 @ 5:08am 
Hi, Bishaflowten.

I'll review the key argument. It may be some outdated argument that is no longer needed.

The android_army warning is caused by the name lists of the "Just name lists" mod. In old versions of Stellaris there were the android army, now defunct. Unfortunately the mod "Just name lists" has not been updated since 2019, but this does not affect the functioning of my mod at all. Maybe I consider updating it and integrating it into my mod, giving credit to its creator, since it seems that he is no longer dedicated to this.
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