Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but in summarize it up
-> base could use anther tertiary
-> might need to move 2 from elsewhere if this unbalances the maps total resource production
-> there might be a better solution than this, to balance this aspect of the game
More resources is always good, isn't it?
you might need to subtract 2 tertaries from elsewhere on the map
OR
come up with anther solution to "more resources isn't always good"
subtracting 2 tertaries from elsewhere on the map and adding +1 to base might help better balance the aspect i explained above.
what makes nuclear dawn fun is the "teamwork" aspect of it. where the team has to work togather with the commander to succesfully complete the map. by giving the commander more resources it can help him/her to win easeir without relaying on their team.
well, I don't think that moving a tertiary to each base will change much. But I can put this suggestion into list for the next update.
However adding an extra 2 tertiaries may certainly harm the balance. More res means that the team doesnt matter and comms will fight with buildings rather than support the team.
could you explain why moving a teriary to each base won't change much? i just wanted to get your opinion on this so i can understand better. is there a reason why you only put 1 tertiary in base? usually there's a reason for everything; like it might be to make the map look better for instance. i can only guess why without an explanation.
Could we have more obstacles in the central bit please? (they have them in other maps with lorries, tanks, cars and shrubs) Just something to hide people and buildings behind would be useful :)
Keep them coming Dimed, this is your best one yet! :D
yah i do have to agree with sexy. this is your best map yet. its a very good map. other people like it aswell.