Killing Floor 2

Killing Floor 2

KF-Left 4 Dead No Mercy: The Apartments
ArmagedonFury  [developer] 20 Nov, 2019 @ 2:03am
Leave Suggestions For Changes Here
If you have any tips about what could be improved, please leave them here. Thank you.
Last edited by ArmagedonFury; 20 Nov, 2019 @ 2:04am
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Showing 1-10 of 10 comments
NEXT 23 Nov, 2019 @ 3:59pm 
https://imgur.com/a/RM6oY3t
Enemy often stacks in these three places

I feel the enemy's spawn speed is low.
ArmagedonFury  [developer] 24 Nov, 2019 @ 1:20am 
Originally posted by NEXT:
https://imgur.com/a/RM6oY3t
Enemy often stacks in these three places

I feel the enemy's spawn speed is low.
Thank you NEXT, I'll take a look at that.
NEXT 24 Nov, 2019 @ 2:40am 
There may be no problem with offline single play
Stacking occurred in online multiplayer
The Law 26 Nov, 2019 @ 8:11am 
Amazing recreation, really! I'd suggest you consider the finales of each campaign.. Because they are mostly 'open' areas wich would be great for any perk (That is, if you're going to do more). Cheers! 😉👍🏿
ArmagedonFury  [developer] 26 Nov, 2019 @ 8:15pm 
Originally posted by NEXT:
There may be no problem with offline single play
Stacking occurred in online multiplayer
You tried both? Do you have any idea what could have been the problem for online?
ArmagedonFury  [developer] 26 Nov, 2019 @ 8:16pm 
Originally posted by The Law:
Amazing recreation, really! I'd suggest you consider the finales of each campaign.. Because they are mostly 'open' areas wich would be great for any perk (That is, if you're going to do more). Cheers! 😉👍🏿
Thanks The Law! I was thinking of doing the No Mercy finale, but I'll keep my mind open about the others too.
The Law 27 Nov, 2019 @ 3:10am 
Originally posted by ArmagedonFury:
Originally posted by The Law:
Amazing recreation, really! I'd suggest you consider the finales of each campaign.. Because they are mostly 'open' areas wich would be great for any perk (That is, if you're going to do more). Cheers! 😉👍🏿
Thanks The Law! I was thinking of doing the No Mercy finale, but I'll keep my mind open about the others too.
Cool! I'll be looking forward for that! 😁
NEXT 27 Nov, 2019 @ 5:55pm 
Originally posted by ArmagedonFury:
Originally posted by NEXT:
There may be no problem with offline single play
Stacking occurred in online multiplayer
You tried both? Do you have any idea what could have been the problem for online?

I tried online
I thought I could raise the spawn rate a little more
Attlich 7 Dec, 2019 @ 1:25pm 
Very loyal recreation of the original map - just goes to show that Valve really knows what the hell are they doing when it comes to level design.

The only thing I didn't like is that the night sky is a bit too bright and the light intensity doesn't fit in with the brightness of the car lights.
ArmagedonFury  [developer] 7 Dec, 2019 @ 9:43pm 
Thanks SirA. I agree the sky is brighter than the actual level, so I'll see if that's something I can fix.
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