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In terms of speed, I'm looking at decreasing her dash speed from 7 to 6, only slightly faster than Etalus. With Uspecial cancels, she really doesn't need her normal movement stats to be as good as they are.
I'm looking into possibly decreasing the effectiveness of the fspecial -> usmash bread and butter. As for uair I'm sitting on the idea of extending startup by an extra frame so that panic uair out of hitstun is less of a free option. In advantage, it seems pretty fine.
Another issue caused by that is the fact that the default hurtbox doesn't change when doing actions which vastly change the position of the character. Something that matches her during Idle or Run might not necessarily match her during double jump, for example. When I get the chance I'll try experimenting with hurtboxes which feel the least "unnatural".
Maybe this is just an "Adapt" thing, but I cant help but feel like it would be better for the projectile to despawn if she gets hit while its out, similar to Forsburn clone or Shovel Utilt.
Maybe you could add an animation of it falling out of its path like SKs utilt so it doesnt feel wonky for it to just vanish, but given that it already just sorta vanishes if she's not in place to catch it I dont feel like its TOO bad if it did.
Edit: ok fspecial breaks if Valk is hit when it's out now. https://gfycat.com/idlecookedballpython
Edit: Never mind? The problem just stopped somehow, shortly after I commented. I guess either I got gud or my game/PC did but the mod doesn't seem to have been causing the problem, at least not to that degree.