Invisible, Inc.

Invisible, Inc.

New Corporate Tactics
 This topic has been pinned, so it's probably important
Dwarlen  [developer] 28 Nov, 2019 @ 4:01pm
New Corporate Tactics Generation Options
These are all of the mod's generation options, copy pasted from the in-game descriptions.

AGENTS CAN SURRENDER
Agents are able to surrender to guards when under overwatch. Surrendering causes the agent to get K.O.ed for 1 turn instead of getting shot.

But you're good enough to never need this, right operator?


GUARDS DRAG AGENTS
Guards will drag downed agents to the nearest guard teleporter and will teleport the agent out. They will then resume hunting your agents.

Don't let them take our agents operator.


DON'T DRAG IMPORTANT AGENTS
Guards will not drag Monst3r or Central if losing them would fail the mission.


GUARD K.O. DRAG COST
Guards have a harder time dragging agents that are K.O.ed compared to agents that are dead. Guard MP gets divided by this option's value (value is added to any other applicable dragging modifiers). If this value is set to zero, guards will drag K.O.ed agents at the same speed they drag dead agents.

Agents know how to give a guard a hard time, even when unconscious.

Options are 0, 1, and 2.


GUARDS SPOT SAFES WHEN LOOTED
Guards will respond to safes they can see that are being actively looted.

Greed is good. Just don't let the corporations know you're looting them blind.

Options are 'No Response', 'Investigate', and 'Alert.'


GUARDS SPOT LOOTED SAFES
Guards will respond to any safes they see that have been previously looted.

Think twice before you let greed decide your actions operator.

Options are 'No Response', 'Investigate', and 'Alert.'


TRACKING CAMERAS
Cameras will report the last seen agent location to a nearby guard. Unlike in vanilla game, where the camera would report the first tile the agent was seen on.

Upgraded storage means the corporations can finally record more than 0.1 seconds of video.


CAMERAS DETECT DOWNED GUARDS
Cameras will raise the alarm and trigger a guard to investigate if they see a guard get K.O.ed or killed.

Keep violence off the cameras operator.


CAMERA ACTIVATION COUNT
How many times a camera can raise the alarm on the same turn. Each time a new agent enters the camera's view, it will raise the alarm (until it reaches its 'activation count' for that turn).

Smart Cams are able to deploy increased measures depending on the severity of the intrusion.
Last edited by Dwarlen; 28 Nov, 2019 @ 4:02pm