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Patch Notes
Patch Notes
Small Patch Notes
Updated to The Warden and the Paunch DLC!
CHANGELOG
NO LIMIT UPDATE
CHANGELOG
Comment: Many players asked me to remove the limit of the unit for campaign and Custom Battles, I had problems to make a complement version and I decided to update the original, instead of making a standalone, to make things organized.
THIS VERSION IS VULNERABLE TO BE REVERTED, IF THE LIMIT REMOVAL BRING BAD EFFECTS TO GAMEPLAY.
CHANGELOG
REGIMENT POLISHED!
CHANGELOG
This means that they have a special appearance, can be recruited like any other ROR by Reikland and the Expedition (only) and it's now more balanced for the Campaign gameplay. It's available when the faction leader (ex: Franz) reaches level 20, and upon being destroyed will recover in 10 turns.
So, following this...
And also some balance changes...
Comment: Now the unit is more close to what I've expected for it, a special and unique unit. The main reason of this update is about how AI was using the regiment in the campaign -> In a single word: DOOMSTACKING.
Yes, I saw this on the worst campaign context: AI sent a full 19 Rorke's Drft Regiments (Tier 9) to hunt down my faction (Chaos, RIP Archaon :- / ), including that the general had all points invested for projectile units.
So it was clear that I had to place again a limit to it, and furthermore, nerf the upgrades.
Now, AI will only deploy the regiment as a ROR (waiting 10 turns after being defeated, instead of just recruiting it instantly by other siege army), the experience will not make it invincible and the Survivor ability will not activate at battle start.
THIS VERSION WILL LIKELY NOT BE REVERTED.