Starbound

Starbound

Starbound Weapon Overhaul Complete
 This topic has been pinned, so it's probably important
Elster  [developer] 14 Jan, 2020 @ 9:01am
Changes to Existing Weapons
Assault Rifle - Assault Rifles have remained much the same, though their damage has increased a bit. They can spawn with underbarrel shotguns and burst fire abilities.

Grenade Launcher - These have received the most drastic modifications. Rather than being one handed, they're now two handed and deal increased damage. Their primary fire is now always an impact grenade, but bouncy grenades, sticky grenades and mines are available as secondary abilities. They can also fire shrapnel bombs.

Machine Pistol - They now use less energy. Not many other changes besides this.

Pistol - They now use drastically less energy. Still not very good, I'm trying to strike a balance with one handed weapons.

Rocket Launcher - Rocket launchers fire slower and have increased damage. I've also added inaccuracy, as they were previously laser accurate. Common rocket launchers can spawn with the ability Micro Missiles, which shoots smaller, weaker rockets at a much faster rate. Consider this the explosive version of Spray n' Pray.

Shotgun - Shotguns now pump in between shots, and their firerate has been slightly decreased. Their spread is much tighter, and their damage is increased. They get access to Slug Rounds, an ability that fires a single, deadlier slug rather than pellets. They also get access to Birdshot Rounds, which have more projectiles but deal slightly less damage. Perfect for hitting those annoying airborne monsters.

Sniper Rifle - Sniper Rifles have received the largest damage boost, as previously they only did slightly more damage per second than a machine pistol. They fire slower now and consume more energy, making for a weapon that really emphasizes powerful single shots. They get abilities like underbarrel shotguns or burst fire, but also have access to Sniper Shot, a piercing projectile that deals extra damage and has no inaccuracy.