Slay the Spire

Slay the Spire

The Slumbering
 This topic has been pinned, so it's probably important
Nichilas  [developer] 14 Jan, 2020 @ 11:26am
Bug Reports
Please report any bugs or crashes you've encountered here. If you have them, crash logs are also very helpful!
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Showing 1-15 of 19 comments
skye 15 Jan, 2020 @ 11:57am 
searching for a card type that isn't in the deck crashes game
Nichilas  [developer] 15 Jan, 2020 @ 2:07pm 
Originally posted by skye:
searching for a card type that isn't in the deck crashes game
Hi, I've pushed an update containing some small updates, including a fix to what I believe to be this issue. Please let me know if you continue to encounter this problem!
oriko_mikuni 30 Jan, 2020 @ 9:26pm 
after obtaining velvet choker, using dream:freedom as 6th card will soft-lock the game. then if s/l, enemy hp bar won't display and enemies are untargetable.
Nichilas  [developer] 30 Jan, 2020 @ 10:32pm 
Originally posted by oriko_mikuni:
after obtaining velvet choker, using dream:freedom as 6th card will soft-lock the game. then if s/l, enemy hp bar won't display and enemies are untargetable.

Hi, thank you for notifying me. This problem should be fixed now.
Got a CtD when trying to view Dream: Freedom in the compendium.
Nichilas  [developer] 13 May, 2020 @ 10:36am 
Originally posted by Duneflower MSLN:
Got a CtD when trying to view Dream: Freedom in the compendium.
Hi, this problem should be fixed now.
Assuming my copy actually updated, it isn't fixed.

Also, played Imagine: Attack, drew Dazed and ... I think it was Dream Eater, didn't get the energy back.
Nichilas  [developer] 21 May, 2020 @ 11:38am 
Both of those issues should be fixed now. The original fix did not account for situations when the player had loaded a run and then returned to the menu.
Minor thing that I think only crops up in custom runs: Stumbling Blow isn't triggering effects that hinge on using a targetted attack. I wonder if the timing of the Weak application is interfering with this somehow - if possible, it should probably be moved to end-of-turn anyway since as it stands that Weak is so easy to avoid that it's meaningless.
Nichilas  [developer] 5 Jun, 2020 @ 4:46pm 
Hi, which effects specifically were you encountering that were not triggering?
It was an equivalent to a Defect orb that triggers an effect "on use of a single-target attack" or words to that effect. All other such attacks in the Slumbering deck trigger it properly.
Nichilas  [developer] 10 Jun, 2020 @ 1:56pm 
Hi, am I correct in understanding that the effect that is working incorrectly is from another mod? If so, it sounds to me like whatever effect is either not properly searching, or is not supposed to pick up 'self and enemy' cards.
Hmmmm...let me experiment with the Ironclad a little; I seem to recall him having a similar card...
Yeah, he has a couple - though none of them are specifically "damage enemy, then debuff self" - and they all trigger it properly. I think I mentioned before, though, that I feel the Weak should be changed to "apply at end of turn" anyway since currently the Weak is meaningless as long as Stumbling Blow is the last attack played.
Doom Zero 12 Jan, 2021 @ 11:08am 
The "Seed" card (a curse) says that it "blossoms" after being played 5 times, but I believe this is incorrect. In reality, it "blossoms" after exhausting itself 5 times. This creates anti-synergy with Strange Spoon. When you try to play it and it doesn't exhaust, its counter does not increase, meaning it often takes multiple attempts to get it to exhaust. I realize this is gonna be tricky to balance, because if you let the counter tick up any time it's played even if it doesn't exhaust itself, then a player could blossom the hell out of it very quickly. If you decide that it must exhaust itself and that it's just going to have to have anti-synergy with Strange Spoon, then you should change its text to specifically state its exhaust requirement. Something like "0 energy; Exhaust. Blossoms after being exhausted by its own effect 5 times."
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