XCOM 2
A Harder War: Advanced Aliens
RedDobe 16. apr. 2024 kl. 18.22
Error in XOMAIJobs.ini
This is the correct way to add these new jobs without overwriting the default xcom advent general job. It doesn't hurt to add other mod enemy names like the AHWElder even if the mod is not loaded it will work.

-JobListings=( JobName=Rendezvous, MoveOrderPriority=60, bRequiresEngagement=FALSE, \\
ValidChar[0]=AdvGeneralM1, \\
ValidChar[1]=AdvGeneralM2, \\
ValidChar[2]=AdvGeneralM3, \\
)

-JobListings=( JobName=EvacAtRendezvous, MoveOrderPriority=60, bRequiresEngagement=FALSE, \\
ValidChar[0]=AdvGeneralM1, \\
ValidChar[1]=AdvGeneralM2, \\
ValidChar[2]=AdvGeneralM3, \\
)

+JobListings=( JobName=Rendezvous, MoveOrderPriority=60, bRequiresEngagement=FALSE, \\
ValidChar[0]=AHWViperMagnaM1, \\
ValidChar[1]=AHWViperMagnaM2, \\
ValidChar[2]=AHWViperMagnaM3, \\
ValidChar[3]=AHWViperMagnaM4, \\
ValidChar[4]=AHWViperMagnaM5, \\
ValidChar[5]=AHWViperMagnaM6, \\
ValidChar[6]=AHWViperMagnaM7, \\
ValidChar[7]=AHWViperMagnaM8, \\
ValidChar[8]=AHWViperMagnaM9, \\
ValidChar[9]=AHWArchonMagnaM1, \\
ValidChar[10]=AHWArchonMagnaM2, \\
ValidChar[11]=AHWArchonMagnaM3, \\
ValidChar[12]=AHWArchonMagnaM4, \\
ValidChar[13]=AHWOutsiderMagna, \\
ValidChar[14]=AdvGeneralM1, \\
ValidChar[15]=AdvGeneralM2, \\
ValidChar[16]=AdvGeneralM3, \\
ValidChar[17]=AHWElder \\
)

+JobListings=( JobName=EvacAtRendezvous, MoveOrderPriority=60, bRequiresEngagement=FALSE, \\
ValidChar[0]=AHWViperMagnaM1, \\
ValidChar[1]=AHWViperMagnaM2, \\
ValidChar[2]=AHWViperMagnaM3, \\
ValidChar[3]=AHWViperMagnaM4, \\
ValidChar[4]=AHWViperMagnaM5, \\
ValidChar[5]=AHWViperMagnaM6, \\
ValidChar[6]=AHWViperMagnaM7, \\
ValidChar[7]=AHWViperMagnaM8, \\
ValidChar[8]=AHWViperMagnaM9, \\
ValidChar[9]=AHWArchonMagnaM1, \\
ValidChar[10]=AHWArchonMagnaM2, \\
ValidChar[11]=AHWArchonMagnaM3, \\
ValidChar[12]=AHWArchonMagnaM4, \\
ValidChar[13]=AHWOutsiderMagna, \\
ValidChar[14]=AdvGeneralM1, \\
ValidChar[15]=AdvGeneralM2, \\
ValidChar[16]=AdvGeneralM3, \\
ValidChar[17]=AHWElder \\
)
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LeyShade 18. apr. 2024 kl. 1.11 
Would like to request clarification on why the normal + method of adding to arrays doesn't work for this particular instance?
Hanter 18. apr. 2024 kl. 6.50 
@RedDobe I just checked my mods and I believe these configurations are from the other mod The Requiem Legion: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2867288932
RedDobe 18. apr. 2024 kl. 18.29 
Ok yes I do have that one installed. That must be it.
@LeyShade - it is because each job name has to be unique because of the way that struct is designed.
LeyShade 18. apr. 2024 kl. 22.42 
@RedDobe - basically another ''why Firaxis, why?!" situation then >.>
RedDobe 19. apr. 2024 kl. 15.49 
Opprinnelig skrevet av LeyShade:
@RedDobe - basically another ''why Firaxis, why?!" situation then >.>
Well in this case it is needed, similar to the AI behavior, each behavior name needs to be unique so that the game know which one to use.
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