XCOM 2
A Harder War: Advanced Aliens
RedDobe 16 kwietnia 2024 o 18:22
Error in XOMAIJobs.ini
This is the correct way to add these new jobs without overwriting the default xcom advent general job. It doesn't hurt to add other mod enemy names like the AHWElder even if the mod is not loaded it will work.

-JobListings=( JobName=Rendezvous, MoveOrderPriority=60, bRequiresEngagement=FALSE, \\
ValidChar[0]=AdvGeneralM1, \\
ValidChar[1]=AdvGeneralM2, \\
ValidChar[2]=AdvGeneralM3, \\
)

-JobListings=( JobName=EvacAtRendezvous, MoveOrderPriority=60, bRequiresEngagement=FALSE, \\
ValidChar[0]=AdvGeneralM1, \\
ValidChar[1]=AdvGeneralM2, \\
ValidChar[2]=AdvGeneralM3, \\
)

+JobListings=( JobName=Rendezvous, MoveOrderPriority=60, bRequiresEngagement=FALSE, \\
ValidChar[0]=AHWViperMagnaM1, \\
ValidChar[1]=AHWViperMagnaM2, \\
ValidChar[2]=AHWViperMagnaM3, \\
ValidChar[3]=AHWViperMagnaM4, \\
ValidChar[4]=AHWViperMagnaM5, \\
ValidChar[5]=AHWViperMagnaM6, \\
ValidChar[6]=AHWViperMagnaM7, \\
ValidChar[7]=AHWViperMagnaM8, \\
ValidChar[8]=AHWViperMagnaM9, \\
ValidChar[9]=AHWArchonMagnaM1, \\
ValidChar[10]=AHWArchonMagnaM2, \\
ValidChar[11]=AHWArchonMagnaM3, \\
ValidChar[12]=AHWArchonMagnaM4, \\
ValidChar[13]=AHWOutsiderMagna, \\
ValidChar[14]=AdvGeneralM1, \\
ValidChar[15]=AdvGeneralM2, \\
ValidChar[16]=AdvGeneralM3, \\
ValidChar[17]=AHWElder \\
)

+JobListings=( JobName=EvacAtRendezvous, MoveOrderPriority=60, bRequiresEngagement=FALSE, \\
ValidChar[0]=AHWViperMagnaM1, \\
ValidChar[1]=AHWViperMagnaM2, \\
ValidChar[2]=AHWViperMagnaM3, \\
ValidChar[3]=AHWViperMagnaM4, \\
ValidChar[4]=AHWViperMagnaM5, \\
ValidChar[5]=AHWViperMagnaM6, \\
ValidChar[6]=AHWViperMagnaM7, \\
ValidChar[7]=AHWViperMagnaM8, \\
ValidChar[8]=AHWViperMagnaM9, \\
ValidChar[9]=AHWArchonMagnaM1, \\
ValidChar[10]=AHWArchonMagnaM2, \\
ValidChar[11]=AHWArchonMagnaM3, \\
ValidChar[12]=AHWArchonMagnaM4, \\
ValidChar[13]=AHWOutsiderMagna, \\
ValidChar[14]=AdvGeneralM1, \\
ValidChar[15]=AdvGeneralM2, \\
ValidChar[16]=AdvGeneralM3, \\
ValidChar[17]=AHWElder \\
)
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LeyShade 18 kwietnia 2024 o 1:11 
Would like to request clarification on why the normal + method of adding to arrays doesn't work for this particular instance?
Hanter 18 kwietnia 2024 o 6:50 
@RedDobe I just checked my mods and I believe these configurations are from the other mod The Requiem Legion: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2867288932
RedDobe 18 kwietnia 2024 o 18:29 
Ok yes I do have that one installed. That must be it.
@LeyShade - it is because each job name has to be unique because of the way that struct is designed.
LeyShade 18 kwietnia 2024 o 22:42 
@RedDobe - basically another ''why Firaxis, why?!" situation then >.>
RedDobe 19 kwietnia 2024 o 15:49 
Początkowo opublikowane przez LeyShade:
@RedDobe - basically another ''why Firaxis, why?!" situation then >.>
Well in this case it is needed, similar to the AI behavior, each behavior name needs to be unique so that the game know which one to use.
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