The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Naruto Jutsu
Mag 22. juni 2013 kl. 0:17
Mod vs Default Spells
Specifically Flames and Healing at this point: The mod's Grand Fireball and Medical Ninjutsu overrride them. How many of the basic spells are overridden by this mod's spells? Is there anything, even something I can do client side, to keep the normal spells as well with this mod installed?
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Crayon  [udvikler] 28. juni 2013 kl. 18:35 
no spells are overridden
Mag 28. juni 2013 kl. 19:41 
So, just to make sure, my new character having Grand Fireball 1 instead of Flames and Medical Ninjutsu 1 instead of Healing whenever the Mod's installed is just a problem on my end then?

Thank you for the reply either way.
Sidst redigeret af Mag; 28. juni 2013 kl. 19:42
Crayon  [udvikler] 29. juni 2013 kl. 9:10 
it replaces your starting spells, it doesnt override the spells.
Mag 29. juni 2013 kl. 19:27 
Ah, sorry, yes, that's what I wanted to say, again sorry, I didn't realise there was a difference. Is there any way I can keep or prevent my starting spells being replaced with this mod in action?

Again, thank you for the reply and clarification.
You could spawn the spell tombs in and just learn them or do that with commands to learn flames and heal
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