The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Naruto Jutsu
Mag 22 JUN 2013 a las 12:17 a. m.
Mod vs Default Spells
Specifically Flames and Healing at this point: The mod's Grand Fireball and Medical Ninjutsu overrride them. How many of the basic spells are overridden by this mod's spells? Is there anything, even something I can do client side, to keep the normal spells as well with this mod installed?
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Crayon  [desarrollador] 28 JUN 2013 a las 6:35 p. m. 
no spells are overridden
Mag 28 JUN 2013 a las 7:41 p. m. 
So, just to make sure, my new character having Grand Fireball 1 instead of Flames and Medical Ninjutsu 1 instead of Healing whenever the Mod's installed is just a problem on my end then?

Thank you for the reply either way.
Última edición por Mag; 28 JUN 2013 a las 7:42 p. m.
Crayon  [desarrollador] 29 JUN 2013 a las 9:10 a. m. 
it replaces your starting spells, it doesnt override the spells.
Mag 29 JUN 2013 a las 7:27 p. m. 
Ah, sorry, yes, that's what I wanted to say, again sorry, I didn't realise there was a difference. Is there any way I can keep or prevent my starting spells being replaced with this mod in action?

Again, thank you for the reply and clarification.
♥♥♥♥ canadacomputers 16 JUL 2013 a las 12:48 p. m. 
You could spawn the spell tombs in and just learn them or do that with commands to learn flames and heal
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