STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Expanded: Fall of the Republic 1.5 (Updated May 4th)
Polskers 26 Apr, 2021 @ 10:23am
New to playing the mod: question about heroes?
Hi all,

Just a quick question - how does one recruit heroes? I've not played much of this mod - just getting into it (although I've played Thrawn's Revenge) and although I'm really enjoying it, I'm just wondering something quickly - is there's a way to recruit heroes specifically (such as a planet to be owned or building to construct to build heroes), or do they show up via event only?

Thanks all! Looking forward to getting into the mod more.
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Showing 1-15 of 15 comments
Angelic-A 26 Apr, 2021 @ 1:38pm 
Generally, heroes in this mod come (and go) as the era progresses. Though both of the factions in this mod have unique ways of gaining heroes.

For the Republic, you can recruit one Venator hero, and who you recruit depends on which planet this option is chosen at.

For the CIS, you gain heroes when you merge with your subfactions, each subfaction giving you different heroes.

For both of them, special buildings can be built on certain planets that will give you a chance to get pseudo-heroes at the end of each week depending on your influence.
The unit that they are depends on which planet it's built on, and the influence of that planet determines what Command Tier the unit will give in battle. Tier 5 and 4 are the most common, I believe some very rarely spawn with a Command Tier of 3
Polskers 26 Apr, 2021 @ 2:06pm 
Thank you for letting me know that!

Another question - is it possible to get these heroes in the smaller scenarios? Or only the grand campaigns? For example, in Operation Durge's Lance scenario, can I get Anakin or Obi-Wan?
Last edited by Polskers; 26 Apr, 2021 @ 2:06pm
Angelic-A 26 Apr, 2021 @ 2:38pm 
Originally posted by Polskers:
Thank you for letting me know that!

Another question - is it possible to get these heroes in the smaller scenarios? Or only the grand campaigns? For example, in Operation Durge's Lance scenario, can I get Anakin or Obi-Wan?
You have the ability to receive all heroes available in that GC's era if you aren't playing a progressive GC.

If you are playing the From the Ground Up GC, you will not receive or have the chance to receive any heroes, except for when playing as the CIS, and you will only receive heroes for merging with your subfactions.
Polskers 26 Apr, 2021 @ 2:44pm 
Okay, so if I am playing Operation Durge's Lance for example, then every era three hero (I think that's era three, feel free to correct me) is theoretically available to appear in that campaign, even if it's a smaller/more focused campaign that is not a grand campaign?

Sorry for so many questions, just curious is all!
Nolanstar  [developer] 26 Apr, 2021 @ 4:52pm 
Historical GC's have a set of heroes unique to them, generally those involved or with the capacity to be for lack of options in said historical event.
That can be unique heroes to that GC, a portion of progressive heroes, or (usually) a mix of the two.

They do not have the same mechanics as a progressive. Progressive hero pools are usually a selection of overall relevance and have more conditional stuff for era advancement and events.
Last edited by Nolanstar; 26 Apr, 2021 @ 4:54pm
Polskers 26 Apr, 2021 @ 6:12pm 
Thanks, Nolanstar, that clears up my question entirely!
Jaghatai Khan 28 Apr, 2021 @ 1:24am 
I've got a question too. Hero gets killed, he stay dead? Could they be brought back?

Because that's one reason why I don't want to deploy them. Because most of them are weak and can't hold their own for long. Ye I know they aren't immortal nor are they gods. But compared to the risks taken, they don't feel rewarding when used.

Same goes for AI too. If Count Dooku gets killed, his gone. Same with Grievous. And that's just sad. Because without them it just doesn't feel complete. That you just don't fight the seps.

And story-wise if they die and you choose Mon Mothma it should weaken the CIS, if not utterly destroy them. Because that means the Jedi discovered who Palpatine was and even if they'd fail to kill him outright, his grasp on the Republic would be gone either way. After that it would turn into your usual Jedi-Sith wars like in the Old Republic.

What I mean to ask is that could there be at least a sub mod for them to have a countdown when they die?
Last edited by Jaghatai Khan; 28 Apr, 2021 @ 1:25am
Angelic-A 28 Apr, 2021 @ 8:37am 
Originally posted by Gorgutz:
I've got a question too. Hero gets killed, he stay dead? Could they be brought back?

Because that's one reason why I don't want to deploy them. Because most of them are weak and can't hold their own for long. Ye I know they aren't immortal nor are they gods. But compared to the risks taken, they don't feel rewarding when used.

Same goes for AI too. If Count Dooku gets killed, his gone. Same with Grievous. And that's just sad. Because without them it just doesn't feel complete. That you just don't fight the seps.

And story-wise if they die and you choose Mon Mothma it should weaken the CIS, if not utterly destroy them. Because that means the Jedi discovered who Palpatine was and even if they'd fail to kill him outright, his grasp on the Republic would be gone either way. After that it would turn into your usual Jedi-Sith wars like in the Old Republic.

What I mean to ask is that could there be at least a sub mod for them to have a countdown when they die?
With very rare exceptions, (Trench and Grievous for example,) all heroes are gone forever when they die. They're already free units, better than free units bc they give all units in the fight a boost. In my experience they're best kept towards the back of whatever position you'd keep the ship they're in in, with the exception of Jedi heroes in space, which is intentionally where they're the weakest and most fragile.

I actually kinda enjoy the feeling of "♥♥♥♥, I lost Tarkin defending Eriadu before I could push my forces down there," rather than "oh, I lost Tarkin, now I'll need to wait an hour or so to be able to use him again."
Last edited by Angelic-A; 28 Apr, 2021 @ 8:39am
Jaghatai Khan 28 Apr, 2021 @ 9:22am 
Originally posted by Angelic-A:
Originally posted by Gorgutz:
I've got a question too. Hero gets killed, he stay dead? Could they be brought back?

Because that's one reason why I don't want to deploy them. Because most of them are weak and can't hold their own for long. Ye I know they aren't immortal nor are they gods. But compared to the risks taken, they don't feel rewarding when used.

Same goes for AI too. If Count Dooku gets killed, his gone. Same with Grievous. And that's just sad. Because without them it just doesn't feel complete. That you just don't fight the seps.

And story-wise if they die and you choose Mon Mothma it should weaken the CIS, if not utterly destroy them. Because that means the Jedi discovered who Palpatine was and even if they'd fail to kill him outright, his grasp on the Republic would be gone either way. After that it would turn into your usual Jedi-Sith wars like in the Old Republic.

What I mean to ask is that could there be at least a sub mod for them to have a countdown when they die?
With very rare exceptions, (Trench and Grievous for example,) all heroes are gone forever when they die. They're already free units, better than free units bc they give all units in the fight a boost. In my experience they're best kept towards the back of whatever position you'd keep the ship they're in in, with the exception of Jedi heroes in space, which is intentionally where they're the weakest and most fragile.

I actually kinda enjoy the feeling of "♥♥♥♥, I lost Tarkin defending Eriadu before I could push my forces down there," rather than "oh, I lost Tarkin, now I'll need to wait an hour or so to be able to use him again."

Ye I understand. But I am a long time Star Wars fan. And this mod was the missing piece of my life. :D So I want to use these heroes and have them fight 'n' stuff. As it is now, I don't want to deploy them at all. If it can't be implemented in the main mod a sub mod would be fine, if I'm not the only one asking for it ofcourse.

If the problem is that they are free, it could be changed so that you pay for them anyway. And let them have some big unit cap requirement or something. I'm fine with that. Or have them on a long cooldown?

Angelic-A 28 Apr, 2021 @ 12:29pm 
Originally posted by Gorgutz:
Originally posted by Angelic-A:
With very rare exceptions, (Trench and Grievous for example,) all heroes are gone forever when they die. They're already free units, better than free units bc they give all units in the fight a boost. In my experience they're best kept towards the back of whatever position you'd keep the ship they're in in, with the exception of Jedi heroes in space, which is intentionally where they're the weakest and most fragile.

I actually kinda enjoy the feeling of "♥♥♥♥, I lost Tarkin defending Eriadu before I could push my forces down there," rather than "oh, I lost Tarkin, now I'll need to wait an hour or so to be able to use him again."

Ye I understand. But I am a long time Star Wars fan. And this mod was the missing piece of my life. :D So I want to use these heroes and have them fight 'n' stuff. As it is now, I don't want to deploy them at all. If it can't be implemented in the main mod a sub mod would be fine, if I'm not the only one asking for it ofcourse.

If the problem is that they are free, it could be changed so that you pay for them anyway. And let them have some big unit cap requirement or something. I'm fine with that. Or have them on a long cooldown?
I remember there's somewhere in the files that you can change to give the heroes a respawn timer like in AotR and the base game, but I don't remember where it is?

You might have more success making your own post asking about it, the mod team tends to respond to new posts pretty quickly.
Originally posted by Alpharius Omegon:
I've got a question too. Hero gets killed, he stay dead? Could they be brought back?

Because that's one reason why I don't want to deploy them. Because most of them are weak and can't hold their own for long. Ye I know they aren't immortal nor are they gods. But compared to the risks taken, they don't feel rewarding when used.

Same goes for AI too. If Count Dooku gets killed, his gone. Same with Grievous. And that's just sad. Because without them it just doesn't feel complete. That you just don't fight the seps.

And story-wise if they die and you choose Mon Mothma it should weaken the CIS, if not utterly destroy them. Because that means the Jedi discovered who Palpatine was and even if they'd fail to kill him outright, his grasp on the Republic would be gone either way. After that it would turn into your usual Jedi-Sith wars like in the Old Republic.

What I mean to ask is that could there be at least a sub mod for them to have a countdown when they die?

u can either download an addon mod that turns back heroes respawn or you can tweak it yourself it is easy look up. it's been so long since i manually edit the xml for it i forget what line and what file but u can easily look it up :] and boom youll have heroes respawn
Aurora 31 May @ 8:37am 
Question: Given the Jedi Temple is on coruscant, why can't I recruit all the Jedi that should be there? Like, I don't know, Yoda.
Because all Jedi (bar Anakin and Obi-Wan) are tied into the Jedi council mechanic and thus you can only have a limited number of them out at once.

This thread is also 4 years out of date so it doesn't represent the current build of the game super well.
:) 31 May @ 7:36pm 
well nolan's anwser does
limitations are there ebcause then like you could drop 10 jedi heroes at once every time, but there are a pletora of sub mods from the comunity changing such to your hearts content!
Wilmfe23 15 Jun @ 12:00am 
I would like to know more about how exactly different traits stack with one another and if they don't stack how the priority works. If you have a commander with rank V and one with rank III but force sensitivity does that mean the force sensitivity will just be ignored?
It does seem to make the most sense cause otherwise the stacking disclaimer is kind of pointless. It also doesn't feature it in the tooltip very clearly how the stacking bonus system works. Especially the stacking 2 description, I'm not sure what that means. Can you have only one level 1 and one level 2 stack on top of the default command bonus? If so if you have more than one level 1 stacking bonus which one will take priority?
Last edited by Wilmfe23; 15 Jun @ 12:03am
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