STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Expanded: Fall of the Republic 1.5 | 64 bit (Updated July 26th)
I miss the 1.3 Saboath Shipyard Mechanics
Just wanna say loving 1.4 and the new Hutts, really spiced things up!

The 1.3 mechanic of the Saboath Base (CIS can build this instead of a planets normal shipyard) that would allow them to generate a random amount of credits per cycle, even taking a loss at time was a really interesting mechanic that I think added a layer to the game that I feel is gone from infrastructure. I have more planets in my 1.4 CIS run that have only the option of getting a trade port for credits since they generate 0 themselves. Now that the Saboath Base is functionally like a regular shipyard it just feels like a rule of cool factor was lost. I wasn't sure how I felt about infrastructure before but now it seems too simple for CIS. Food for thought, just an opinion from a fan. Keep up the great work!
< >
Showing 1-2 of 2 comments
BigBacon 5 Mar, 2024 @ 2:19am 
I don't really understand what you are saying. Pirate bases (Like the Sabaoth Base) have never given the player credits in EAWX mods. They either do nothing or reduce credit income at the planet they are built.

The only station that gives credits is the trade port.
Last edited by BigBacon; 5 Mar, 2024 @ 2:24am
Azihar 5 Mar, 2024 @ 4:32am 
Casino were the only type of buildable space station I know of that gave random credits. But I do not think this mod ever supported casinos.
< >
Showing 1-2 of 2 comments
Per page: 1530 50