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The Republic has an advantage since it owns most of the core but even the CIS is pretty well positioned to take some high income planets and valuable trade port worlds from the Republic as well as integrating member state planets to develop to your own ends.
Early on, try to prioritize systems with the ability to build mining stations, many of them also have a high base credit rate so you can easily rack up roughly 1000 credits from them.
As for building up your forces early on, don't be afraid to depopulate some systems of both ground and space forces to build up your initial fleets and armies. They may have a hodge-podge nature to them with several units that don't fit your playstyle but they can nevertheless be strong enough to go on the offensive early on and seize those valuable planets to further boost your economy. Your Heroes especially will be useful in boosting your early-game forces, I'm currently playing the Separatists and I found that Grevious and Trench are powerhouses in space with their improved ships and passive boosts, and Dooku, Sora Bulq, and Ventress can decimate almost anything on the ground together.
You are limited early on, yes, but you also have the means to get the ball rolling, it's just a matter of hitting the right places early on and building them up.