STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Expanded: Fall of the Republic 1.5 | 64 bit (Updated July 26th)
Marxist1 27 Feb, 2024 @ 2:06am
republic static fleets bugged?
The republic in the previous update started whit a few big fleets that would just guard certain planets and they only moved in cruel ai mode, but now even on standard dif. they get to use those why?
Just causes lag and makes rep op when i don't want them to be. If theres a file i can edit to remove them could someone tell me which file that is?
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Showing 1-11 of 11 comments
Cooler12351 27 Feb, 2024 @ 2:40am 
That should be addressed in a hotfix shortly
Marxist1 27 Feb, 2024 @ 2:42am 
oh ok, Thanks for the Quick Reply!

Otherwise the update is damn solid.
Marxist1 4 Mar, 2024 @ 3:53am 
Any idea when this gets fixed?
Cooler12351 4 Mar, 2024 @ 9:41pm 
Hotfix for it was released.
You will have to start a new GC for it applying
Marxist1 4 Mar, 2024 @ 11:18pm 
nope, still broken even in new gc
Marxist1 4 Mar, 2024 @ 11:21pm 
i wonder if there's a way to delete them completely in the files somewhere?
Cooler12351 4 Mar, 2024 @ 11:36pm 
Try to validate your files.
It was fixed in the most recent hotfix
Marxist1 5 Mar, 2024 @ 1:20am 
idk anymore i've tried everything it just refuses to fix itself, even deleted the mod twice to see if that would do it but no.
I'll just stick to tr i guess
Cooler12351 5 Mar, 2024 @ 2:31am 
That should fix it
Are you sure it is still bugged?
Marxist1 5 Mar, 2024 @ 2:35am 
Yes, i've loaded up a couple of gcs and once i get the controls active and check on kuat the fleet has moved. It comes back a few seconds later, then leaves and the reps take foerost whit it. also i tried era 3 and the ai was dead, didn't move or spend any money just dead. I've done everything i can but it wont fix.
Marxist1 5 Mar, 2024 @ 2:36am 
also the kamino fleet has the same problem, stays there for a little bit and then scatters.
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