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Your economy won't really get rolling until you have about 5 or so worlds under your belt, and even then, it's better to stick with cheap things for a while so you can stockpile credits for your first major heavy fleet.
IMO, FTGU in FotR is easier than regular GC's because regular GC's have your territory all mucked up and mixed in the opponent's territory. A standard progressive GC is especially awful in this regard, no matter what faction you play. If I knew how to make GC maps, I'd probably make one where Republic starts in the center, and CIS along the rim, with a buffer of neutral worlds separating both. FotR would benefit immensely from custom GC as was introduced in TR recently. Regular GC's are just a total mess.
As for income click the credit button see what planets give higher income and focus on going for them firstc check whcih planets have mining faciltys as well casue even if it says 0 ioncome for them if they mining world they give a good amount when all income stuff is built but if they say 0 and arent minging worlds dont buy any income structres there just waste of income last thing try not to build buildings that lower your income even 10 ship crew adds up and is more than enough if ur carriers retreat and dont die lastly save just b4 misson objective u can keep loading till u get a mission that suits or gives a really good reward instead of some ♥♥♥♥♥♥ troopers or sumtin
problum is republic dus not have a lot of carriers how am i supost to get them in good number that thay cost 3k each plus thay dont carry alot of them like cis
but cis is right next to me