STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Expanded: Fall of the Republic 1.5 (Updated May 4th)
A simpler clone wars mod? Tried to like this. I really did.
The mod is just too overtuned and complex to be fun from a more casual star wars fan perspective.

On the easiest setting the AI still throws everything they have at you immediately - this requires you to play around that, basically. I was able to build about two lucrehulks adn some frigates before massive fleets arrived.

I did not want something this hardcore. Nor did I really need the added complexity to the economy.

Does anyone know if there is a mod out there that is JUST clone wars era ships with the base game strategy and combat format?
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Azihar 9 Mar @ 3:56am 
Rise of Palpatine and Republic at War. Both are base off on the vanilla game.
Originally posted by Azihar:
Rise of Palpatine and Republic at War. Both are base off on the vanilla game.

Thanks for the reply!

I tried Republic at War and its closer to what I was looking for. Its balanced for the vanilla economy but after playing around with it oooofff are there some rough patches balance wise.

Had 5 full groups of heavy droids chasing the slowest republic unit (heavy walker) and they couldn't get close enough to fire their weapons. The delay in firing is so much it could walk an additional step and they would have to reset, start their slow walk again - and repeat. I was able to stutter step micro them to get a couple shots off but that was it. Shouldn't have to stutter step micro just to hit the slowest unit...

It picked off all of them without taking any visible damage.

Same thing with destroyer droids. 2 Groups (50% of the total deployment amount in the map) could not close the distance and destroy a single artillery unit (which is just brokenly balanced) because they wouldn't actually deploy shields and start firing. An artillery group has at least 3. 50% of my deployment total that is deliberately supposed to counter artillery couldn't take out 1/3 of 25% of the same deployment cost...

Not sure if its bugs or what. But it seems unplayable on ground missions at first attempt. Space combat seems ok though from what I've played so far.

SIDE NOTE: Rise of Palpatine also changes the economy (which I didn't want in my original post) so anyone curious should be aware of that.
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