Noita
Spellbound Bundle
Evaisa  [developer] 29 Apr, 2020 @ 11:21am
Spellbound Rewrite Issues
Almost everything about spellbound has been rewritten, please post any issues in this discussion.
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Showing 1-11 of 11 comments
Nukesnipe 2 Jan, 2021 @ 4:59pm 
I'm not sure if it's this or Goki, but the game hard crashes fairly frequently when I'm running both at the same time.
Catgirl (male) 25 Jan, 2021 @ 4:13pm 
I've had to abandon save files due to slowdown when the blade modifier is put on Caltrops. There are a few other effects that misbehave when caltrops come into the picture, too. Something to do with the fact that they sit there as active projectiles forever.
Fern 8 Feb, 2021 @ 6:42pm 
Seems to be a bug with "Swarm Shot" - When cast on an object which can take damage but is indestructable such as the wizard statue in the holy mountain safe zones, it can potentially put itself into an infinitely spamming spells situation, causes bad performance issues.

At least that's what I think is happening, I could easily be wrong.
520憨批猪 25 Nov, 2021 @ 2:52am 
BUG REPORT
1.files/entities/projectile/mine_trigger.xml(line 90 ) and mine.xml(line 62)
at HomingComponent ,,taget_tag should be target_tag

2.files/entities/modifiers/blackhole_infusion.xml(line 10)
name="VelocityComponent,friction"
might should be
name="ProjectileComponent,friction" ?

3.files/scripts/misc/mushroomer.lua
nil value vel_x and vel_y

4.when first use "circle of suffocation" ,below will appear ,I havn't found any abnormal effect it would cause

Warning! Component (mods/spellbound_bundle/files/entities/misc/effect_suffocation.xml) of typename 'SpriteParticleEmitterComponent' at index 0 could not be found when deserializing base from 'data/entities/particles/spiral_shot_particle.xml'.


5.Unimportant bug
will tip "not setrandomseed" when first shoot certain spell,but won't afterwards
files/scripts/projectiles/hell_fire.lua
files/scripts/projectiles/hell_fire_loop.lua
files/scripts/projectiles/lightning_infusion.lua

files/scripts/misc/force_module.lua
files/scripts/misc/nearbyorbit.lua
files/scripts/misc/projectilecontrol.lua



I tested every spell.That's all I found.
I'm not trying to niggle you .I do this totally because I am sooooo unwilling to abandon this mod when playing games..
My mother tongue is not English. If I use words improperly, please forgive me
520憨批猪 25 Nov, 2021 @ 2:55am 
♥♥♥♥♥♥ means carp . The Keyword Shielding makes my words so strange ..:steamfacepalm:
Evaisa  [developer] 25 Nov, 2021 @ 6:49am 
Originally posted by 520憨批猪:
BUG REPORT
1.files/entities/projectile/mine_trigger.xml(line 90 ) and mine.xml(line 62)
at HomingComponent ,,taget_tag should be target_tag

2.files/entities/modifiers/blackhole_infusion.xml(line 10)
name="VelocityComponent,friction"
might should be
name="ProjectileComponent,friction" ?

3.files/scripts/misc/mushroomer.lua
nil value vel_x and vel_y

4.when first use "circle of suffocation" ,below will appear ,I havn't found any abnormal effect it would cause

Warning! Component (mods/spellbound_bundle/files/entities/misc/effect_suffocation.xml) of typename 'SpriteParticleEmitterComponent' at index 0 could not be found when deserializing base from 'data/entities/particles/spiral_shot_particle.xml'.


5.Unimportant bug
will tip "not setrandomseed" when first shoot certain spell,but won't afterwards
files/scripts/projectiles/hell_fire.lua
files/scripts/projectiles/hell_fire_loop.lua
files/scripts/projectiles/lightning_infusion.lua

files/scripts/misc/force_module.lua
files/scripts/misc/nearbyorbit.lua
files/scripts/misc/projectilecontrol.lua



I tested every spell.That's all I found.
I'm not trying to niggle you .I do this totally because I am sooooo unwilling to abandon this mod when playing games..
My mother tongue is not English. If I use words improperly, please forgive me

All of this should be fixed now
Shadowex3 21 Jan, 2022 @ 7:35pm 
Dark Flame Trail has an absolutely enormous performance hit when used in conjunction with certain long-lifetime spells, like the combo of discs and the glowing lance modifier.

It also may not be a bug but a lot of this mod's spells scorch the landscape to such a degree you can easily turn an entire level into a pitch black maze.
Last edited by Shadowex3; 21 Jan, 2022 @ 7:36pm
Hyberson IV 23 Sep, 2022 @ 10:07pm 
I get the following error when I try to use spellbound offline (that is, by putting the mod within the mods folder instead of the workshop/content folder). Interestingly, out of 30+ mods, spellbound and magic tools are the only ones that refuse to launch when offline.

I found out that the error only happens if the mod folder isn't named "spellbound_bundle" as I got a lot of errors when I named the folder "spelbund_bundle".

Here's the error I get when it fails to initialize:
Lua (DoFile) error at 'mods/spelbund_bundle/init.lua': [string "mods/spelbund_bundle/init.lua"]:20: attempt to index local 'append_content' (a nil value)

And here's another error that I spams the console when I try and open the mod settings for spellbound even when it "fails" to initialize:
Error loading lua script - file doesn't exist: mods/spelbund_bundle/files/scripts/actions.lua
Lua error: [string "mods/spelbund_bundle/settings.lua"]:94: bad argument #1 to 'pairs' (table expected, got nil)

Bottom line:
The mod works when the folder is named spellbound_bundle, but the fact that other mods don't care what their folder is named makes me wonder if this is an unnecessary point of failure for the mod
NathanSnail 7 Mar, 2024 @ 8:55pm 
Originally posted by Hyberson IV:
I get the following error when I try to use spellbound offline (that is, by putting the mod within the mods folder instead of the workshop/content folder). Interestingly, out of 30+ mods, spellbound and magic tools are the only ones that refuse to launch when offline.

I found out that the error only happens if the mod folder isn't named "spellbound_bundle" as I got a lot of errors when I named the folder "spelbund_bundle".

Here's the error I get when it fails to initialize:
Lua (DoFile) error at 'mods/spelbund_bundle/init.lua': [string "mods/spelbund_bundle/init.lua"]:20: attempt to index local 'append_content' (a nil value)

And here's another error that I spams the console when I try and open the mod settings for spellbound even when it "fails" to initialize:
Error loading lua script - file doesn't exist: mods/spelbund_bundle/files/scripts/actions.lua
Lua error: [string "mods/spelbund_bundle/settings.lua"]:94: bad argument #1 to 'pairs' (table expected, got nil)

Bottom line:
The mod works when the folder is named spellbound_bundle, but the fact that other mods don't care what their folder is named makes me wonder if this is an unnecessary point of failure for the mod

Mods only don't care about mod name when they just replace game files which is absolutely terrible for compatibility.
i tried the modifier that is supposed to stop spells from damaging the caster and it didn't seem to work when I used it with Plasma Cutter or when i used it with the modifier that made spells rubbery and bounce, also as well as Spellbound i was using Apotheosis.
OreEnthusiast 16 Nov, 2024 @ 9:14am 
Protection Enchantment doesn't work on the Plasma Cutter
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