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At least that's what I think is happening, I could easily be wrong.
1.files/entities/projectile/mine_trigger.xml(line 90 ) and mine.xml(line 62)
at HomingComponent ,,taget_tag should be target_tag
2.files/entities/modifiers/blackhole_infusion.xml(line 10)
name="VelocityComponent,friction"
might should be
name="ProjectileComponent,friction" ?
3.files/scripts/misc/mushroomer.lua
nil value vel_x and vel_y
4.when first use "circle of suffocation" ,below will appear ,I havn't found any abnormal effect it would cause
Warning! Component (mods/spellbound_bundle/files/entities/misc/effect_suffocation.xml) of typename 'SpriteParticleEmitterComponent' at index 0 could not be found when deserializing base from 'data/entities/particles/spiral_shot_particle.xml'.
5.Unimportant bug
will tip "not setrandomseed" when first shoot certain spell,but won't afterwards
files/scripts/projectiles/hell_fire.lua
files/scripts/projectiles/hell_fire_loop.lua
files/scripts/projectiles/lightning_infusion.lua
files/scripts/misc/force_module.lua
files/scripts/misc/nearbyorbit.lua
files/scripts/misc/projectilecontrol.lua
I tested every spell.That's all I found.
I'm not trying to niggle you .I do this totally because I am sooooo unwilling to abandon this mod when playing games..
My mother tongue is not English. If I use words improperly, please forgive me
All of this should be fixed now
It also may not be a bug but a lot of this mod's spells scorch the landscape to such a degree you can easily turn an entire level into a pitch black maze.
I found out that the error only happens if the mod folder isn't named "spellbound_bundle" as I got a lot of errors when I named the folder "spelbund_bundle".
Here's the error I get when it fails to initialize:
Lua (DoFile) error at 'mods/spelbund_bundle/init.lua': [string "mods/spelbund_bundle/init.lua"]:20: attempt to index local 'append_content' (a nil value)
And here's another error that I spams the console when I try and open the mod settings for spellbound even when it "fails" to initialize:
Error loading lua script - file doesn't exist: mods/spelbund_bundle/files/scripts/actions.lua
Lua error: [string "mods/spelbund_bundle/settings.lua"]:94: bad argument #1 to 'pairs' (table expected, got nil)
Bottom line:
The mod works when the folder is named spellbound_bundle, but the fact that other mods don't care what their folder is named makes me wonder if this is an unnecessary point of failure for the mod
Mods only don't care about mod name when they just replace game files which is absolutely terrible for compatibility.