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- not getting the heal buff at the end of combat is, imo, mandatory. You don't benefit from poison buff anyway, so allowing heal buff would incit players to pick mostly skills that add heal buff.
- restoration is really strong, kinda op with lots of modded heroes. Getting a quite good aoe heal while keeping the restoration would basically garantee a full party heal.
- Main course goal is just to sustain the whole party at first. Ending it is a good instant heal that can save you, but the fact that it will let you exposed is the counterpart (as i said in previous point).
- also, cook has other ways to heal, outside battle, looting food and giving heal bonus from eating. I didn't want her to heal with one repetitive skill.
Hope it answers your question.
- That explains why she ends restoration and i can see why that would be an issue (we aren't trying to make this easy after all) but i feel like she needs some form of interaction with restoration, i'll preface this by saying i haven't run into many of her trinkets yet and i haven't seen her court set, her inability to stack or transfer restoration feels like it could be an issue seeing as enemies can stack bleeds/blights. However these are my first impressions of her so i'll see how she feels later on and as i said i dragged a couple of the fights out to test her more fully.
- I have no issues with main course itself i was just pointing out that she cant stack restoration, transfer it or buff its effectiveness, she has that skill that buffs healing received on an ally but can only do so twice.
- Fair point, i haven't tried looting with her and making her more focused on out of combat healing is certainly a different take. I also was not aware she was missing the ingredient mechanic (must of missed that on my first read through).
These are just my thoughts btw, i understand that with any creative endevour the creator has an aim for what they are making. If anything i'm pointing out falls outside the role you intend for her thats fine. I'll still use her, these are just observations.
Please let me know how it evolved if you're playing more with her.
@ Da Erkka : I understand. I found myself that sometimes it's not the best option to go into cooking mode. I think the skills are really more powerful when not cooking, but if you have some examples I'll be glad to hear your thoughts. But overall, you're probably right on the buff / debuff thing. I'll definitely consider it.
While they are clear buffs between the two modes, they feel for me inconsequential, like they are minor changes when they should be radically different. It feels like I'm swapping a good thing for another equally good thing, instead of making a significant tactical choice. Fittingly, I feel that the skills should all be different spices that each add a unique flavor.
Something that'll make the player really consider the consequences of the choice, like when you decide to change into beast mode with the Abomination; you cause stress to the team but gain offensive buffs. It also means you'll now have to keep an eye on his stress and health, since he can't heal on his own anymore. that is the kind of tactical thinking that's absent.
Obviously, though, the question is that a gameplay element you *want* this class to have, but that's up to you to decide of course.
She's not a classical transforming hero like the Abomination or a lot of other modded classes but her other skills stay mostly the same and i like that.
On another Note:
I feel like the Blight applying Portion of Main Course could use some work and is just too slow to be a consideration right now.
I feel like aoe Blight is something i would want more at the beginning of the combat for it to be valuable.
It takes two turn at least to apply the Blight (more if you want to use other skills in Cooking Mode) and as she has a relatively low speed, the Ennemies are likely to have had their turn already when the blight is applied.
I'm not sure how to fix this though.
Do the Blight chance buffs persist between combats? That might already help a little.
Another idea would be to make Main Course a free action while you are in Combat Mode but that might be too strong. Would that even be possible based on how skills work and are coded?
Maybe have some skills buff the Blight chance while in combat mode and make entering cooking mode apply the blight.
I also think Occult Condiment and Entremet feel a bit too similar to me (at least in combat mode) for both to be exciting, especially with regeneration not stacking.
However, it probably directly depends on how many stuns one is facing and i might undervalue that part of the skill.
The main thing I can tell about the differences between her kit, is that if I'm going to modify something, it may be to boost base speed, and reduce speed in cooking mode for the same amount. I'll find some time to test it and see if it's convincing. Maybe some skill values need some tweaks too, but I can't see that for now.
Building the blight on main course is indeed a bit difficult. It has kinda the same design as jester's finale, and is hard to get real benefits from it. But occult condiment was designed to offer a good way to boost it quickly, in order to unleash poison nuke on round 2, or a devastating nuke on round 3. I find it quite efficient, because the values can ramp up really quickly. Try it if you don't, tell me what you think.
I get that Occult condiment appears to be quite redundant with entremet in combat mode ; but this way you can heal 2 heroes per turn, with limations ofc, and you need to use it wisely to heal or to boost blight on main course. I'm pretty happy with it actually, I think it takes an important role in the decision the player has to make.
Oh btw, the idea was indeed to make the Cook to look like she's actually dropping some spices into her pot, on top of the skill she uses. We added some colored FX on the pot, depending either if you're buffing heal or blight, but it might be not really clear. We didn't want to make complex animations that could become a bit wtf.
Consider to remove it maybe?
Also about "blight nuke at round 3" - in normal fight you dont need blight at turn 3, nuke or not. Turn 3 usually is the point where you leave 1-2 enemies to heal your team. In some cases its userful, but so far dont seems too powerful. Maybe its cuz i dont yet have max lvl cook in this save.
The blight nuke rd 3 is often overkill, that's true, but can sometimes be useful as you said.
Keeping an eye on it.