Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://pastebin.com/8aUudHia
I tired running "base-mars" scenario with only this mod, deepores ( same bug happened without DO) and Nanite-drillingsystem
no other modded blocks were in place though.
I had this happen a couple times in my survival world, where I had to restart, then grind down the scanner and place it again and it worked 8/10 times.
I can try running only your mod and reproduce
Trying to play a fresh world with deep ores and your mod is quite helpful if I dont want to use 600m-detectors that work aswell, but you can hear the (pcs') fans power up when using so your option may still be the better performance wise
I have the feeling that it doesnt stop drawing power while charging (and preumably being fully charged) until someone looks at it in the terminal.
When i look at it my batteries before looking at the deposit scanner they are like depleted in X Minutes, after clicking on the scanner they are like recharged in 1 hour.