Kenshi
Lost in the Ashlands
Boron  [developer] 10 Mar, 2020 @ 11:12am
[FEEDBACK - FACTION WARS]
Post feedback and bugs related to wars and such here.

How frequent are the raids?
Do you find the assaults balanced?
What would you change about the faction assaults?
Last edited by Boron; 10 Mar, 2020 @ 12:01pm
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Showing 1-15 of 54 comments
vizari111 21 Mar, 2020 @ 12:59pm 
Where is the shek kingdom recruiter?
Fergon 21 Mar, 2020 @ 3:57pm 
Raids are not very frequent, which I like. But are they balanced? I think not. One squad of holy nation soldiers can wipe out entire city, like Squin or even heft, killing most of police, traders and shinobi thieves members. Cities are in fact too poorly defended to withstand those attacks. Also, after retreat (message that the raid has ended), most, if not all, of the soldiers of the attacking side stay in town, slaughtering everyone. But despite those flaws, I enjoy the raids, and wars fell much more dynamic. :vanilla:
Boron  [developer] 21 Mar, 2020 @ 5:50pm 
It's actually really challenging to get the AI to retreat when there are people they can fight, though not impossible. Balance is hard to come by, particularly as there are a lot of potential targets. I simply can't test assaults against every target and come up with reliable data; that's why I'm looking for feedback.

It's important to remember that these assaults aren't meant to be events without consequence. Factions are fighting wars; balance is secondary to the experience of fighting in a brutal and protracted war. With the overrides update, this will become even more apparent when factions actually conquer towns after assaults.

However, all this being said, the Total War (2nd) update will see better balance. The problem I'd had initially was that assaults would almost always fail if a defence was triggered. Because of a pathfinding issue I've had since the inception, and the new raid types (other than the massive assualts you've seen so far), and some musings on design, most of the larger assaults will be tilted toward general-led defences and generic-led assaults. Doing this means I can tame the attacking side a bit without needing to worry about the player scooping up a downed NPC without having gotten involved.

Thanks for the feedback!
spacepenguin123 21 Mar, 2020 @ 10:25pm 
i think the holy nation raids are a bit strong, as one just came into squin and almost destroyed it i think it should be toned down a bit because each raiding party from the holy nation has alot of high tier units
vizari111 22 Mar, 2020 @ 6:06am 
Originally posted by vizari111:
Where is the shek kingdom recruiter?
Please I need to know.
Boron  [developer] 22 Mar, 2020 @ 9:02am 
Should show up either in Admag or Squin, tho it's possible they're at the Great Fortress. Currently, there's only one but I'll add some more for the next update.
The raids feel pretty insane, to be honest. In the three I've seen so far I counted over 150 Holy Nation guys, mostly Paladins with quite a few High Paladins and Lightbringers, in each raid. The ~20 or less Samurai in most towns is going to lose that fight every single time. Am I missing some balancing factor or are my faction supposed to be what turns the tide of the fights?
Boron  [developer] 22 Mar, 2020 @ 2:01pm 
No, they're entirely unbalanced. I had wanted to skew the power a little for the mod launch to let everybody know what they're in for - but I overshot by a large margin.

I'm significantly reducing the power and restructuring a little in the coming update. You'll see far more assaults met with defensive counters to balance the numbers. There are a lot of mathematics at work and it's mighty difficult to get the balance right off the bat.

Balance will be a part of long-term development and will see constant improvements and updates. I appreciate the feedback.
Love to hear that.
Question: Am I always going to be considered a trespasser in fortresses? Seems a bit weird to me that a UC mercenary wouldn't be able to enter a UC fortress without making everyone inside angry, especially when it's under attack and I'm trying to help. Is it based on reputation, maybe?
Boron  [developer] 22 Mar, 2020 @ 2:30pm 
No, you won't. I'll account for both faction relations and mercenary status.
spacepenguin123 22 Mar, 2020 @ 2:52pm 
yes fix the raids please the shopkeepers are all dead in squin and i cant find rane the giant
LipsofKraken 24 Mar, 2020 @ 3:50pm 
Another vote for tuning down the power of assaults/buffing defenders. Although it's quite fun to see Bark get wiped off the map by 100+ Paladins. :)
Last edited by LipsofKraken; 24 Mar, 2020 @ 3:51pm
Boron  [developer] 24 Mar, 2020 @ 4:01pm 
Appreciate the input, but don't worry about it. Check out the updates discussion and the reddit post on the main description page for my thoughts on it, and an explanation for why the assaults were so strong to begin with.
Blaze 25 Mar, 2020 @ 1:41pm 
Often, invading NPCs will position near the gate entrance but refuse to attack people.
For example Holy Nation Assault to World's End.

(Is it normal that assaults occours to cities owned by Tech Hunters? like World's End, including Waystation Charlie in Howlers Maze?).
Boron  [developer] 25 Mar, 2020 @ 2:22pm 
No, the World's End invasion was an oversight. The thing that causes it also causes the assaults not to trigger the assault phase.
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