Rivals of Aether

Rivals of Aether

(WIP) Solaire
Curiocrab  [developer] 25 Jun, 2020 @ 9:55am
Ideas and Constructive Feedback
Tell me how I'm doing and what I should do. Help me with balancing when the time comes
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Showing 1-6 of 6 comments
Curiocrab  [developer] 25 Jun, 2020 @ 9:55am 
Current Issue: Up special.
I was planning that he raise his arms in a "Praise the Sun" motion and is lifted up with an aura of multi-hit Solar glory. It would keep him grounded if done on the ground not unlike link's Up special from smash.
(still taking other ideas)
Curiocrab  [developer] 26 Jun, 2020 @ 12:40am 
Current issue: Grounded version of Up special
The aerial version is implemented, albeit, without any sprites. Physics, damage and knock back seem good to me. Having trouble making the attack change depending on groundedness.
Show me other workshop characters implementing this effect so I can steal their code use them as reference.
Will make sprites eventually.
goldenzoura 1 Jul, 2020 @ 8:09am 
can you see if you can give him a counter attack like ike in ssbu
Curiocrab  [developer] 1 Jul, 2020 @ 10:20am 
I am trying to make it so that after parrying an attack, tilts, aerials, and strongs (aka smashes) receive a super high damage multiplier for a small moment of time, reflecting the riposte effect in dark souls.
I could incorporate a command counter like the fire emblem characters from ssbu. I guess I could apply that effect to the parry. That seems honestly quite doable. It would just take some more code shenanigans and extra spriting (which is already taking a long time (-_-`)
Making the counter only work against melee attacks and not projectiles might be quite tricky.
I'll see what I can do
Khureon 6 Jul, 2020 @ 9:04am 
Lightning spear doesn't have any knockback or stun, it would be cool if it was stronger too.
Curiocrab  [developer] 30 Sep, 2020 @ 2:42pm 
HELP NEEDED

brainstorming for uair and dair possibilities
a heads up: trying not to have the basic downward drop type dair
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Showing 1-6 of 6 comments
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