Kenshi
Drugs Expanded Patch (Genmod Version)
Devlog
A log of my thoughts regarding things that still need to change. Mostly, this is a log of rebalance changes that I find as I test the mod. You are welcome to post any bugs you encounter here.
Автор останньої редакції: TRUMP GAZA IS #1; 1 берез. 2020 о 4:50
< >
Показані коментарі 115 із 101
-Bourbon whiskey should refine into Havana

-Havana Whiskey too lightweight. Should be ~.5kg

-Reduce overall whiskey valuation. Bourbon and Havana definitely too high. Currently sake is going for about ~250 in my game, while bourbon and havana whiskey are going for ~4.5k.

-Mate de coca icon too small. is 1x1, should probably be 2x2.
-Consider making grains and seeds either easier to produce, or changing to an icon similar to flour/soybean. If the icon is changed, farms should be updated to account for using sacks of grain rather a handful of seed. Divide by 5 maybe?
-Re-evaluate the trade good status of many drug products. Trade goods can be sold for full price without having to sell it from a player-owned shop, which makes drug-running fun and profitable. As long as the overall value of the good is not too high or the good too easy to produce, it may be regarded as a trade good.
-Coffee beans too small. Make 2x2.

- Chewing tobacco too small. Make 2x1.
-Fermented tobacco should be the same size as regular tobacco.

-Various incomplete towns found; should be deleted.
-Cannabis Leaf should be 2x2
All changes incorporated into v1.3 except for:

-Re-evaluate the trade good status of many drug products. Trade goods can be sold for full price without having to sell it from a player-owned shop, which makes drug-running fun and profitable. As long as the overall value of the good is not too high or the good too easy to produce, it may be regarded as a trade good.
-Espresso icon should be 2x2

-Change espresso sound to water sound

-Chewing tobacco icon does not look quite right. Revisit.

-Chewing tobacco sound should be changed.
-Whiskey is still too high. Need to lower valuation from the bottom upwards.
-Whiskey trade markups in the Swamp are unequal.
All changes merged into v1.3a except for:

-Re-evaluate the trade good status of many drug products. Trade goods can be sold for full price without having to sell it from a player-owned shop, which makes drug-running fun and profitable. As long as the overall value of the good is not too high or the good too easy to produce, it may be regarded as a trade good.
-Chewing tobacco value is currently astronomical! ~6.4k for a single tin of tobacco at 100% markup.
-Swamp tea icon does not fit description or valuation. Currently is sacks of tea, should be a picture of a single serving of looseleaf tea. Size should be smaller. Evaluate weight relationship between Swamp tea and tea brick.

-Coffee sack valuation way too high! Currently ~2.7k at 100% markup.

-Evaluate relationship between coffea beans weight and coffee sack weight.

-Add water to cascara ingredients to inflate value.

-Boost nu of Mate de Coca and Cascara a little bit.
-Consider making drinks lightweight/stackable to make them almost semi-plausible to use a source of nu.
-Raw Whiskey valuation perhaps a touch too high still. Valued at 665 vs ~280 for sake.
< >
Показані коментарі 115 із 101
На сторінку: 1530 50