Kenshi
Drugs Expanded Patch (Genmod Version)
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Update: 14 Mar, 2020 @ 9:01am

v1.6d:

-swamper fish and drugs maximum vendor money set

-Joints now use only half a unit of washi paper to reduce their value.

-Joint weight slightly increased.

-Decided to leave cannabis seeds alone for now

-Hemp tech flavor text updated to remove narcotics reference.

-All drugs and similar luxuries forbidden from skeleton trade culture.

-Devalued most similar items for skeletons.

-Cannabis Leaf Stripper and Oil Distillery now placed under Marijuana Production subgroup under CRAFTING.

Update: 13 Mar, 2020 @ 6:56am

v1.6c:

-Fixed problems with tobacco sack. Used too many ingredients for valuation, not enough for construction.

-Overall weight of Nicotiana->tobacco->fermented tobacco->tobacco sack adjusted. Stacking reduced for fermented tobacco.

-cannabis indica weight increased

-Forbade most drugs from showing up in the tech scribes vendor list

-Forbade most non user-products (tobacco vs cigar, for instance) from appearing in tech scribes vendor list

-Made cocaine products unprofitable in the tech scribes area.

-Made marijuana products not very valuable in the tech scribes area. You might have better luck with user-products though.

Update: 11 Mar, 2020 @ 12:46pm

v1.6b:

-cannabis trimmer now uses laboring stat instead of farming as it is a mechanical process

-experimental functionality set for cannabis trimmer.

-output per day and override ingredients removed from cigar boxing bench. maybe fixes issue

-production multipliers reduced on cigar boxing bench and cannabis stripper.

-Cigar flavor text corrected

-Grinder assembly bench moved to CRAFTING category, Marijuana Production subgroup

-Nicotiana seeds made 2x2

-Trade item status removed from tobacco

-Profitability of box-pressed cigar reduced from 1 to 0.2

-Trade prices for coffea products and hemp products increased in the swamp. You can no longer obtain these items for ridiculously low prices.

Update: 10 Mar, 2020 @ 12:53am

v1.6a-

-Performed 'cleanup' operation in hopes that it will solve some strange reported issues.

Update: 9 Mar, 2020 @ 12:35pm

v1.6 - "The Cigar Update"

-Cocaine base and cocaine HCL storage added. Large and small. Added shed of kilos of cocaine HCl.

-added missing cigar band to boxed cigars valuation.

-corrected flavor text for Storage: Sacks of tobacco and renamed to match GenMod conventions.

-Moved various overlooked tobacco-related storage to GenMod's research and renamed to match conventions.

-Adjusted various other flavor text related to tobacco items.

-Added sheds for fermented tobacco and sacks of tobacco.

-Boxed Premium Cigars were not enabled through research. Now they are.

-Cannabis indica small storage did already exist, no change needed.

-Diverse foods storage flavor text updated to reflect drinks

-Flavor text added to mate de coca regarding slave owners

-Bourbon whiskey given suitable flavor text.

-Reduced profitability from 0.2 to 0 for havana whiskey to reduce the markup between havana and bourbon whiskey.

-Tea Brick flavor text changed. Grammar error removed and sentence reworked to make more sense in general.

-Updated hemp flavor text just for fun.

-SECOND PASS ON TRADE VALUES/TRADE CULTURE

-Absolute value of ALL TRADE MODIFIERS relating to drugs halved. Some reduced even further.

-Temporary values set for 'empire but more worldly'. More research needed.

-Restricted cocaine base and cocaine kilos from empire lawless territory.

-Restricted many intermediate drug products from empire lawless territory.

-Restricted the classier tobacco and caffeine products from empire lawless territory.

-Made humidor require small amount of power and reduced stacking bonus.

-Removed trade good status from many single items such as cigar. These items are intended to be packed into boxes. Boxes of cigars have trade good status.

-Added new/edited old cigar boxes. Box of cigars - regular box of 12 cigars. Boxed premium cigars - box of 12 box pressed cigars. Box of estate cigars - 12 estate cigars, you get the picture.

-Removed profitability from cigar boxes.

-Changed/corrected functionality for cigar boxing station to accomodate new changes.

-Updated Nicotiana tech tree to accomodate new changes

-New building! Cigar Press now required in order to box-press cigars. You will need to hunt down some things in order to build it. This locks the more advanced cigars behind an exploration wall.

-Removed laboring stat from boxing cigars. Pressing cigars does have it though.

-Removed cooking stat (wtf?) from rolling cigars. Uses no stat.

-I believe I successfully merged some changes from a private mod into this one. Namely, I added storage for two things needed for the cigar press.

-Changed item classification of these two items to hopefully make them get put away automagically.

-Renamed Duplicate tobacco curing rack (from a base mod) to fish drying rack.

-Created new research for tobacco curing; renamed old research to Cigar Preparation.

-Coffee sack appearance in vendor lists reduced.

-Tobacco sacks added to vendor lists, similarly to coffee sacks

-Resolved problem with Nicotiana research that made it impossible to progress due to needing sacks of tobacco.

-Various other Nicotiana and coffea products added to trade vendor lists

-Illegal items removed from tobacconist, tobacco items added

-Tobacconist funds reduced

Update: 8 Mar, 2020 @ 3:31pm

v1.5b:

-Better slopeless support for crop sheds.

-Nicotiana Storage renamed to Storage: Nicotiana to match GenMod conventions. Moved to GenMod Farm Storage research.

-Mescaline cactus-head storage did not appear to exist. Created small storage and storage shed and added to GenMod's Research.

-Name adjustment to many sheds. Only sheds that contain items DIRECTLY produced by farms should be called Crop Sheds. The rest are just sheds.

-Name adjustment to Joint Storage to match GenMod conventions.

-Name adjustment to Cannabis Oil Storage to match GenMod conventions.

-Tea Bricks had no storage, created.

-Adjustment to flavor text of Swamp Tea Storage.

-Coffea products have had name adjustments made to storage to match GenMod conventions.

-Mate de coca added to diverse food storage.

-All storage sheds and barrels reorganized under GenMod research.

Update: 8 Mar, 2020 @ 2:17pm

v1.5a

-Small grain and kernel storage were not added to the proper research. They are now.

-Nicotiana and cannabis seed storage created and added to research. I only created small versions of storage for these

Update: 8 Mar, 2020 @ 1:23pm

v1.5 - "The Trade Update"

-Cigar profitability lowered from 1.0 to 0.5.

-Tea Brick profitability lowered to 0.

-Cannabis Cultivation tech now requires seeds to research

-FIRST PASS ON TRADE VALUES

-Lawless areas now generally offer less value as trade destinations than areas where the goods are outright illegal and this is enforced.

-The crab traders are now interested in certain goods, but generally disinterested in most drugs.

-Removed cannabis oil and first aid kits from being illegal in the Holy Nation.

-Cannabis Oil is now derived from hemp again. I will probably make other extracts derivable from the marijuana.

-Added missing illegal smoking goods to HN's illegal goods list. Also altered trade goods value for most of such things.

-Mate de coca legal in the empire. Other forms of coca, including the leaves, are not.

-Adjusted multiple trade values in the Empire's Desert culture.

-The more extreme multipliers have been reduced, globally, to encourage manufacturing of drugs at home over simply smuggling.

Update: 8 Mar, 2020 @ 9:24am

v1.4d

-Removed stackability of swamp tea.

-Set Tea Bricks stackable to 5.

-Changed swamp tea icon to 3x3.

Update: 8 Mar, 2020 @ 8:39am

v1.4c:

-Changed valuation of dried coffee to better reflect relationship to coffea beans. This should fix the skewed values.

-Hemp and cannabis have updated flavor text

-Tobacco curing process no longer requires multiple units of nicotiana. This should deflate the value of tobacco products a good bit.

-New swamp tea icon cleaned up.

-Profitability margins on cannabis leaf and cannabis leaf products raised (this means swamp tea). Swamp tea brick valuation set to use swamp tea units as a base instead of cannabis leaf. This should fix valuation relationship.