Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
This is probably due to them lifting file size restrictions, as I have found several addons that I was unable to before, but they are split up into different .gma files, on the same workshop download.
not sure how the numbers are generated so they might not be the same for you
it seems like the smaller ones are using x.gma while the larger ones use temp.gma, but I'm not 100% sure on that, but it might be helpful in finding what you want
Steam\steamapps\workshop\content\4000
are using the id number in the url of the workshop content, this one being
---> steamcommunity[dot]com/sharedfiles/filedetails/?id=2015077130 <---
number is thus 2015077130 and the gma file is in the corresponding folder name
the problem is that the models are invisible in sfm