Call of Duty: Black Ops III

Call of Duty: Black Ops III

The Nightmare Bar - The Finale [Version 6: UI Improvements & Civil Protector]
 This topic has been pinned, so it's probably important
NomNom  [developer] 3 Apr, 2022 @ 7:42am
Update Notes
Will archive the change/update notes to this thread for easier accessibility.

Version 1 - 4
  • Initial Release.
  • Fixed wallbuys.
  • Added ambient sounds.
  • Changed AK74U wallbuy.
  • Added the remaining ambient sounds.
  • Fixed an issue where zombies get stuck.
  • Adjusted buyable perk slots price to 4250.
  • Adjusted removeable last-bought perk price to 10.
  • Added few new WWII weapons.
  • VRAM optimisations.
  • Fixed traps locations.
  • Fixed continuous dog spawning causes softlock in higher rounds.
  • Fixed a wall that was see through due to incorrect walk-caulk.
  • Fixed an issue where the fling trap causes the player to go out of the playable area, trigger the death barrier.
  • Decreased the sound volumes.
  • Fixed an issue where dogs stopped spawning in, in a specific area causing the match to be softlocked.
  • Moved one of the wind staff parts, to help obtaining the part easily.
  • Added a zombie barrier in the temporary pap room.
  • Fixed two perks being unpurchasable due to having the same perk specialty.
  • Added empty bottle power up to increase player perk slot by 1.
  • Reverted the round audio sound back to normal.
  • Added Ragnarok DG-4 craftable and parts.
  • Added Desert Eagle from MW-R.
  • New but missing perks are in accessible zones now.
  • Rebuilt lighting.
  • Changed Invincibility powerup sound to Buried Firesale sound.
  • Astronaut zombie (no sound or FX)
  • Removed teddy EE
  • Inaccessible zone changes
  • Minor detail changes
  • Few lighting changes
  • Fixed Windrunner conflicting issue
  • Inaccessible zone changes & lighting
  • Added assets for future use
  • Added extra machines to buy perk slots and to remove last bought perk
  • Added the effects string to the remaining perk hintstring.
  • Reintroduced few disabled zombies spawns & fixes for them.
  • Ensured the invincibility music get paused when pausing the game.
  • Zombie cash no longer deduct your points.
  • Added two more amounts that you can get from zombie cash.
  • Added very few more traversals for zombies & new spawning spot for zombies.
  • A lot of out of bounds changes
  • Adjusted few collisions & added some clips to prevent going out of bounds via double
  • jumping.
  • Removed Astronaut AI.
Last edited by NomNom; 3 Apr, 2022 @ 7:56am
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NomNom  [developer] 3 Apr, 2022 @ 7:57am 
Version 5: Boss & Zombie Variant Update
  • Added Nova Crawlers.
  • Added Panzer.
  • Added Brutus.
  • Adjusted duration of some powerups.
  • Gives lil' arnies upgraded at the start.
  • Adjusted score that you earn by shooting or melee zombies.
  • Added several spawns.
  • Removed & replaced known zombie spawns that zombies get stuck on.
  • Panzer spawns in round 8.
  • Brutus spawns in round 10.
  • Nova Crawlers spawns in when power is turned on.
  • Out of bounds zone changes.
  • Rebuilt lighting.
  • Removed 2 WWII weapons.
  • Added continuous dog spawns onward round 10. Probably fixed the bug causing infinite dog spawns.
  • Forgot to enable autospawn function for Brutus.
  • Disabled teleportation for Nova Crawlers.
NomNom  [developer] 3 Apr, 2022 @ 7:58am 
Version 6: UI Improvements & Civil Protector Update
  • Introduces Civil Protector w/ Civil Protector Upgrade (Found a bug that he can go invisible if he get caught by traps).
  • Changes Perk Icons from the bottom to the top.
  • Moved round counter to the top.
  • Minor improvements.
  • Rebuilt lighting.
  • Adjusted a door to allow Panzer to get through.
  • Minor texture changes.
  • Added few lenseflare FX.

Note: Dying Wish has a bug that I'd recommend you guys avoiding the perk. When Civil protector shoots through you, DW activates itself, additionally, after first DW trigger, one hit will retrigger DW again. This happens few times for me but not always.
NomNom  [developer] 3 Apr, 2022 @ 8:12am 
Version 6.2: General Map Improvements, New Features & Optimisations - UPCOMING
  • Added about 5 more perks into the map. Bringing the total perks in this map to a whooping 41.
    Includes Elemental Pop, Space Cadet, Fighter Fizz, Eye See You, and Vigor Rush.
  • Now includes Wunderfizz / Perk-a-Cola.
  • Behind the scenes changes within the new zones that are still W.I.P.
  • OG Perks have been updated with CoD CW perk machines.
  • Most weapons have been removed.
  • Various of Weapons from BO1, BO2, BO3 are now included within the mystery box.
  • Russian Dolls are now in the mystery box.
  • Perks themselves have been updated.
  • HUD improvements - now includes inventory.
  • Updated both Sonic and Napalm zombies.
  • Removed old man Brutus.
  • Minor zone changes.
  • Origins Dig Sites are across the map. Includes red dig sites, and golden shovels.
  • Changed the skybox and SSI. Still being worked on, so expect more changes to this in the next updates.
  • Light Optimisations.
  • Retouched some Reflection Probes.
  • Panzer has been updated.
  • Panzer will only spawn in under specific zones.
  • Traps have been updated.
  • Added a buyable ending for a whooping 1m points.
  • Adjusted the amount of points you get depending on what zombie part you hit. You should now receive significantly more points now.
  • Many ambient sounds are now missing, this will hopefully be fixed by the time the update has been pushed out.

Subject to change if something changes.
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