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Log
https://gist.github.com/HugsLibRecordKeeper/946044d5746242116f7dfb60ee0ff46c
Has anyone else had a bug where bodkin arrows dissapear when pawns move them to a stockpike? Cant seem to figure out why thats happening.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1581677051
I would also like to point out: some mods when loaded after early times will not get their ammo added to the loading bench at all. It is easy to replicate the error:
-> CE -> Early times -> Rambo Weapons Pack (Continued) (you only get about 7 types of ammo, for some unknown reason.)
-> CE -> Rambo Weapons Pack (Continued) -> Early times ( you get all ammo)
another way to replicate the missing stuff is the Crossbows mod from "i exist" and the Crossbows CE patch from "Lenin's Cat". The "bluet crossbow" ammo recipe is unavailable at the fueled forge much like the musket ball.
I'm not a modder so all i can do is provide those info. I hope i could be of any help.
Yes, i did add a lot of foolproof but it is always not enough.
Edit - and combat extended is a large wonder-how-it-works thingy that i am yet to crack open.
Unique error at the start of the attack
Exception in JobDriver tick for pawn Sam driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_265) A=Thing_Titanoboa38663)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatExtended.CompMeleeTargettingGizmo+<>c.<finalHeight>b__6_1 (CombatExtended.ToolCE x) [0x00000] in <e6f5344ac01249f1b5f0012de53af34c>:0
at System.Linq.Enumerable.Max[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) [0x00038] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at CombatExtended.CompMeleeTargettingGizmo.finalHeight (Verse.Pawn target) [0x00078] in <e6f5344ac01249f1b5f0012de53af34c>:0
at CombatExtended.Verb_MeleeAttackCE.GetAttackedPartHeightCE () [0x00031] in <e6f5344ac01249f1b5f0012de53af34c>:0
at CombatExtended.Verb_MeleeAttackCE.GetHitChance (Verse.LocalTargetInfo target) [0x00051] in <e6f5344ac01249f1b5f0012de53af34c>:0
at CombatExtended.Verb_MeleeAttackCE.TryCastShot () [0x000df] in <e6f5344ac01249f1b5f0012de53af34c>:0
at (wrapper dynamic-method) Verse.Verb.Verse.Verb.TryCastNextBurstShot_Patch0(Verse.Verb)
at Verse.Verb.WarmupComplete () [0x00013] in <5a9c875c0f514bb899758b234bce4779>:0
at (wrapper dynamic-method) Verse.Verb.Verse.Verb.TryStartCastOn_Patch0(Verse.Verb,Verse.LocalTargetInfo,Verse.LocalTargetInfo,bool,bool,bool)
at Verse.Verb.TryStartCastOn (Verse.LocalTargetInfo castTarg, System.Boolean surpriseAttack, System.Boolean canHitNonTargetPawns, System.Boolean preventFriendlyFire) [0x00007] in <5a9c875c0f514bb899758b234bce4779>:0
at RimWorld.Pawn_MeleeVerbs.TryMeleeAttack (Verse.Thing target, Verse.Verb verbToUse, System.Boolean surpriseAttack) [0x0008d] in <5a9c875c0f514bb899758b234bce4779>:0
at Verse.AI.JobDriver_AttackMelee.<MakeNewToils>b__3_1 () [0x0003c] in <5a9c875c0f514bb899758b234bce4779>:0
at Verse.AI.Toils_Combat+<>c__DisplayClass6_0.<FollowAndMeleeAttack>b__0 () [0x000e8] in <5a9c875c0f514bb899758b234bce4779>:0
at Verse.AI.JobDriver.DriverTick () [0x001a1] in <5a9c875c0f514bb899758b234bce4779>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Repeated error after that
Exception ticking Sam (at (135, 0, 133)): System.NullReferenceException: Object reference not set to an instance of an object
at CombatExtended.CompMeleeTargettingGizmo+<>c.<finalHeight>b__6_1 (CombatExtended.ToolCE x) [0x00000] in <e6f5344ac01249f1b5f0012de53af34c>:0
at System.Linq.Enumerable.Max[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) [0x00038] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at CombatExtended.CompMeleeTargettingGizmo.finalHeight (Verse.Pawn target) [0x00078] in <e6f5344ac01249f1b5f0012de53af34c>:0
at CombatExtended.Verb_MeleeAttackCE.GetAttackedPartHeightCE () [0x00031] in <e6f5344ac01249f1b5f0012de53af34c>:0
at CombatExtended.Verb_MeleeAttackCE.GetHitChance (Verse.LocalTargetInfo target) [0x00051] in <e6f5344ac01249f1b5f0012de53af34c>:0
at CombatExtended.Verb_MeleeAttackCE.TryCastShot () [0x000df] in <e6f5344ac01249f1b5f0012de53af34c>:0
at (wrapper dynamic-method) Verse.Verb.Verse.Verb.TryCastNextBurstShot_Patch0(Verse.Verb)
at Verse.Verb.VerbTick () [0x00055] in <5a9c875c0f514bb899758b234bce4779>:0
at (wrapper dynamic-method) Verse.VerbTracker.Verse.VerbTracker.VerbsTick_Patch0(Verse.VerbTracker)
at Verse.Pawn_EquipmentTracker.EquipmentTrackerTick () [0x00017] in <5a9c875c0f514bb899758b234bce4779>:0
at Verse.Pawn.Tick () [0x00117] in <5a9c875c0f514bb899758b234bce4779>:0
at Verse.TickList.Tick () [0x0015c] in <5a9c875c0f514bb899758b234bce4779>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)