RimWorld

RimWorld

Early Times
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vovann012347  [developer] 29 Oct, 2021 @ 1:05pm
Error reports
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Showing 1-8 of 8 comments
vovann012347  [developer] 29 Oct, 2021 @ 1:05pm 
Hello I found a small bug running this with combat extended, I am unable to access spawn item stack 25 or 75 in dev mode.
Log
https://gist.github.com/HugsLibRecordKeeper/946044d5746242116f7dfb60ee0ff46c

Has anyone else had a bug where bodkin arrows dissapear when pawns move them to a stockpike? Cant seem to figure out why thats happening.
Last edited by vovann012347; 29 Oct, 2021 @ 1:06pm
GuardianHellHound 26 Nov, 2021 @ 12:42pm 
I test it today with only CE and Rambo Weapons Pack (Continued) (to make sure loading bench was Ok) all researches done. There actually no way to fabricate musket balls, and if you spawn the ammo on the inventory and drop it, it gets destroyed or removed instantly, also the icon is weird, sometimes it looks like the CE musket ball ammo icon and sometimes it looks like the old Medieval times patch ammo icon from here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1581677051

I would also like to point out: some mods when loaded after early times will not get their ammo added to the loading bench at all. It is easy to replicate the error:

-> CE -> Early times -> Rambo Weapons Pack (Continued) (you only get about 7 types of ammo, for some unknown reason.)
-> CE -> Rambo Weapons Pack (Continued) -> Early times ( you get all ammo)

another way to replicate the missing stuff is the Crossbows mod from "i exist" and the Crossbows CE patch from "Lenin's Cat". The "bluet crossbow" ammo recipe is unavailable at the fueled forge much like the musket ball.

I'm not a modder so all i can do is provide those info. I hope i could be of any help.
vovann012347  [developer] 26 Nov, 2021 @ 1:08pm 
Thats useful, thanks
GuardianHellHound 26 Nov, 2021 @ 1:12pm 
one more thing, i loaded a list with 144 mods. As long as early times is the last one on the load order i get all the stuff other mods add to the forge and loading bench. It shows there are some problems while loading new content but as long as early times stay last it's a way to fix it.
vovann012347  [developer] 26 Nov, 2021 @ 1:45pm 
Well, yes - i did add statements to "load after" to ensure that early times is loaded after most problematic mods, but i do not have enough time to just test and put problematic mods on that list. Including that other mods have patches + ass-patching with adding whole definitions of items inside patches, patches that alter a lot of stuff and need required order to work with no statement of it, research that alters a lot of stuff, no xml inheritance and more of such stuff and here you go, the recipe of compatability issues.
Yes, i did add a lot of foolproof but it is always not enough.
Edit - and combat extended is a large wonder-how-it-works thingy that i am yet to crack open.
Last edited by vovann012347; 26 Nov, 2021 @ 1:46pm
Nusscreme 11 Jun, 2022 @ 7:48am 
In case this is still active: Bug with CE. Melee attacking with a medieval times crossbow (from early times) leads to this error being spammed and instant melee level-ups. (It's happening with everything not just the Titanoboa)

Unique error at the start of the attack

Exception in JobDriver tick for pawn Sam driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_265) A=Thing_Titanoboa38663)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatExtended.CompMeleeTargettingGizmo+<>c.<finalHeight>b__6_1 (CombatExtended.ToolCE x) [0x00000] in <e6f5344ac01249f1b5f0012de53af34c>:0
at System.Linq.Enumerable.Max[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) [0x00038] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at CombatExtended.CompMeleeTargettingGizmo.finalHeight (Verse.Pawn target) [0x00078] in <e6f5344ac01249f1b5f0012de53af34c>:0
at CombatExtended.Verb_MeleeAttackCE.GetAttackedPartHeightCE () [0x00031] in <e6f5344ac01249f1b5f0012de53af34c>:0
at CombatExtended.Verb_MeleeAttackCE.GetHitChance (Verse.LocalTargetInfo target) [0x00051] in <e6f5344ac01249f1b5f0012de53af34c>:0
at CombatExtended.Verb_MeleeAttackCE.TryCastShot () [0x000df] in <e6f5344ac01249f1b5f0012de53af34c>:0
at (wrapper dynamic-method) Verse.Verb.Verse.Verb.TryCastNextBurstShot_Patch0(Verse.Verb)
at Verse.Verb.WarmupComplete () [0x00013] in <5a9c875c0f514bb899758b234bce4779>:0
at (wrapper dynamic-method) Verse.Verb.Verse.Verb.TryStartCastOn_Patch0(Verse.Verb,Verse.LocalTargetInfo,Verse.LocalTargetInfo,bool,bool,bool)
at Verse.Verb.TryStartCastOn (Verse.LocalTargetInfo castTarg, System.Boolean surpriseAttack, System.Boolean canHitNonTargetPawns, System.Boolean preventFriendlyFire) [0x00007] in <5a9c875c0f514bb899758b234bce4779>:0
at RimWorld.Pawn_MeleeVerbs.TryMeleeAttack (Verse.Thing target, Verse.Verb verbToUse, System.Boolean surpriseAttack) [0x0008d] in <5a9c875c0f514bb899758b234bce4779>:0
at Verse.AI.JobDriver_AttackMelee.<MakeNewToils>b__3_1 () [0x0003c] in <5a9c875c0f514bb899758b234bce4779>:0
at Verse.AI.Toils_Combat+<>c__DisplayClass6_0.<FollowAndMeleeAttack>b__0 () [0x000e8] in <5a9c875c0f514bb899758b234bce4779>:0
at Verse.AI.JobDriver.DriverTick () [0x001a1] in <5a9c875c0f514bb899758b234bce4779>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Repeated error after that

Exception ticking Sam (at (135, 0, 133)): System.NullReferenceException: Object reference not set to an instance of an object
at CombatExtended.CompMeleeTargettingGizmo+<>c.<finalHeight>b__6_1 (CombatExtended.ToolCE x) [0x00000] in <e6f5344ac01249f1b5f0012de53af34c>:0
at System.Linq.Enumerable.Max[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] selector) [0x00038] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at CombatExtended.CompMeleeTargettingGizmo.finalHeight (Verse.Pawn target) [0x00078] in <e6f5344ac01249f1b5f0012de53af34c>:0
at CombatExtended.Verb_MeleeAttackCE.GetAttackedPartHeightCE () [0x00031] in <e6f5344ac01249f1b5f0012de53af34c>:0
at CombatExtended.Verb_MeleeAttackCE.GetHitChance (Verse.LocalTargetInfo target) [0x00051] in <e6f5344ac01249f1b5f0012de53af34c>:0
at CombatExtended.Verb_MeleeAttackCE.TryCastShot () [0x000df] in <e6f5344ac01249f1b5f0012de53af34c>:0
at (wrapper dynamic-method) Verse.Verb.Verse.Verb.TryCastNextBurstShot_Patch0(Verse.Verb)
at Verse.Verb.VerbTick () [0x00055] in <5a9c875c0f514bb899758b234bce4779>:0
at (wrapper dynamic-method) Verse.VerbTracker.Verse.VerbTracker.VerbsTick_Patch0(Verse.VerbTracker)
at Verse.Pawn_EquipmentTracker.EquipmentTrackerTick () [0x00017] in <5a9c875c0f514bb899758b234bce4779>:0
at Verse.Pawn.Tick () [0x00117] in <5a9c875c0f514bb899758b234bce4779>:0
at Verse.TickList.Tick () [0x0015c] in <5a9c875c0f514bb899758b234bce4779>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
vovann012347  [developer] 20 Jul, 2022 @ 3:25pm 
thanks for report - melee was fixed
Fimmion 5 Nov, 2022 @ 10:16am 
The mod fails to load on the latest veersion for some reason. I just get blackscreen no matter if it is the only mod loaded
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