Arma 3
[SP/COOP] DUWS_X v3.05
Cursed 31 Aug, 2024 @ 5:18am
SUGGESTIONS FOR FUTURE UPDATE & FEATURES
Hey @Killa Tomata!

I have few suggestions in mind, can you hear me out?

I've been playing this scenario for a while now (like literally 3 years solo only, stock or heavy modded like 300+ mods testing its average :P )

I'll start a new thread of discussion so the other player's can make a few suggestions bear in mind. :steamhappy:
Last edited by Cursed; 31 Aug, 2024 @ 5:19am
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Cursed 31 Aug, 2024 @ 5:30am 
Hey @Killa Tomata, I have few suggestions in mind, can you hear me out?

prolly my suggestions is little bit tweaking of the gameplay but hopefully it does not overhaul the entire scenario tho. :steamhappy:

1. Aggressive Gameplay by Opfors
- Yes, the Opfors did try to reclaim its zone in this scenario BUT I want it to configure it more aggressive like trying hard to conquer it again making the game play little bit harder. :steambored:

2. Scoring Command Points by Destroying its Vehicles
- The beefiest, the more reward you get (for tank hunting job alternatives :steammocking:)…

L-vehicles (car, mrap) = n/a…
M-vehicles (apc, btr, bmp, madrid) = 1cp…
H-vehicles (gepard, anti-air, tank destroyers) = 2cp…
Stronk vehicles (tank, abrams, armata) = 5cp…
Rotary vehicles (heli) = 2cp…
Fast movers = 5cp

3. No Unlimited Points for Zeus
- It has to be in cool down or regenerative by a minute before placing down a new asset or vehicles (set points by static mg, per vehicles, per drone, per tank, and etcetera.)

4. Modifying Opfor Multipliers
- Is there any way to modify the multiplier into 0.5x? 1x is making the game sluggish as hell (potato computer here)

5. Modifying Side Missions
- A side mission that can be activated with no limits, tasked assigned by 2 or more; or can be tweaked in options before the game starts. :steamhappy:

6. Modifying Side Mission Opfor Multipliers
- Is there any other way to have an option modifying its side mission opfor multiplier? It might great to have that option tho. :steamhappy:


That’s only my few suggestion in my mind to make the game a little bit more intense, and few other tweaks to make the game run at its finest gameplay 'realistically'. :steamhappy:
Killa Tomata  [developer] 10 Sep, 2024 @ 7:18pm 
I could do .5x multiplier.
Side missions should already get multiplier.
Endless missions is already in the works. Think Dynamic Recon Ops.

The rest...idk
Cursed 10 Sep, 2024 @ 11:38pm 
@Killa Tomata

Thanks for the reply... ah, I see. I'll be looking forward for the .5x multiplier.
luisherndez44 19 Oct, 2024 @ 10:41am 
Random checkpoints so you can't thunder along the roads unopposed. I was driving around just a few minutes ago in area that should be bad country and I drove on through as though it were a Sunday drive. If possible, account for bridges in maps so that OPFOR can use those as chokepoints to make things just a little bit harder.
]\/[ /-\ ]\] /-\ 27 Nov, 2024 @ 7:18pm 
If I may suggest the ability to replace/repair your HQ after the commander dies or the base itself gets destroyed as a support (0 -> 8) -> (#), it'd probably help a lot, maybe even make it really CP expensive, like 80 or a hundred or so. Or at the very least, the ability to designate a FOB nearby as the HQ's replacement to also respawn or replace him.

Not a coding genius, but food for thought!

(Only downside I can see on the former is it being blocked by another support, as I do not know if you can remove any of them from that menu once they're assigned.)

| I accidentally blocked my ability to place FOBs one run where I was testing an RHS faction with the Arsenal gear faction locked, something I highly protest now, since the marines have like, one gun and no backpacks. Not your fault though! |
Last edited by ]\/[ /-\ ]\] /-\; 27 Nov, 2024 @ 7:21pm
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